Down the wire, last lap: Forza Motorsport 2
You should be glad to know that Turn 10 is “on schedule” in getting Forza Motorsport 2 in your hands by May 2007. Well, in their IGN Blog they say that they got a couple of weeks left before they toss their work over to Microsoft’s certification team. (And the May 2007 thing is a date set by marketing, they say, not the devs – but they are on schedule, no worry there).
Their latest blog is dedicated to talking about Che Chou‘s progress in Career mode and the details of Customization. You can always head over to the Read link for more info, but as always, we’ll stick to the highlights.
If they say that the Godhand of customization is in the details, Team 10 means it. Senior game designer Bill Giese says the paint shop has been tweaked to paint different parts of the chassis in different colors (so if you want a clown car…). Vinyls also receive the same obsessive amount of detail. The car’s divided into parts for individualized vinyl work, each capable of sporting its own blanket of vinyl layers:
- Front Bumper -500 layers
- Left Side – 1000 layers
- Hood/Top/Trunk – 1000 layers
- Right Side – 1000 layers
- Rear Bumper – 500 layers
- Wing – 100 layers
And it doesn’t end there. Many options are available to help the virtual ride-modders out there craft a 200mph masterpiece. Again, Read link if you want to learn more.
And in Career mode, well Che Chou admits: he’s no Takumi.
You should be glad to know that Turn 10 is “on schedule” in getting Forza Motorsport 2 in your hands by May 2007. Well, in their IGN Blog they say that they got a couple of weeks left before they toss their work over to Microsoft’s certification team. (And the May 2007 thing is a date set by marketing, they say, not the devs – but they are on schedule, no worry there).
Their latest blog is dedicated to talking about Che Chou‘s progress in Career mode and the details of Customization. You can always head over to the Read link for more info, but as always, we’ll stick to the highlights.
If they say that the Godhand of customization is in the details, Team 10 means it. Senior game designer Bill Giese says the paint shop has been tweaked to paint different parts of the chassis in different colors (so if you want a clown car…). Vinyls also receive the same obsessive amount of detail. The car’s divided into parts for individualized vinyl work, each capable of sporting its own blanket of vinyl layers:
- Front Bumper -500 layers
- Left Side – 1000 layers
- Hood/Top/Trunk – 1000 layers
- Right Side – 1000 layers
- Rear Bumper – 500 layers
- Wing – 100 layers
And it doesn’t end there. Many options are available to help the virtual ride-modders out there craft a 200mph masterpiece. Again, Read link if you want to learn more.
And in Career mode, well Che Chou admits: he’s no Takumi.