Star Trek: Conquest Lead Designer speaks on the game

Star Trek: Conquest Lead Designer speaks on the game - Image 1Bethesda Softworks recently let slip that they were developing a new game called Star Trek: Conquest. Now we bring you word about Lead Designer Frank Arnot and the few details he revealed in an interview by DailyGame.net.

He described Conquest as a game of galactic domination that mixes turn-based strategy game and arcade elements in one package. Arnot then went on to say that this interesting mix of gameplay elements heavily influenced the storyline, making it much more straightforward than their previous Star Trek game: Star Trek Legacy. He described it as such:

It is a time of unrest, all the major races are at war. Age-old alliances are forgotten, diplomacy is dead. Powerful fleets prowl the galaxy establishing outposts and vanquishing indigenous and enemy fleets alike in the pursuit of the ultimate prize – the capture of all home worlds and galactic domination.

As most would probably attest, the combination of turn-based strategy and arcade games hasn’t really been much of a success historically speaking. Bethesda looks to change that by developing a way to split the the turn-based and arcade aspects of the game without making it intrusive or too jarring for the player as Arnot said in the interview:

The objective of the game is to capture the home worlds of the other enemy races and dominate the game board. In order to achieve this, the game is split into two sections:

1. A turn-based strategy section and,

2. An arcade space combat section.

During the strategic phase players can give orders to fleets, commission new admirals, purchase new ships and build structures such as star bases, research stations and mining facilities. As fleets move around the galactic map, if they enter hostile systems or encounter enemy fleets, then a battle occurs. These battles can be resolved by either watching a top level strategic visualisation of the battle or by entering arcade mode and taking direct control of your fleet and engaging the enemy.

This game is sounding better and better the more we hear about it. However, we can’t really make any judgments until the final product rolls out. In case you want to read more on this, you can see the full interview by clicking on our Read Link. Be sure to keep checking back here on QJ.net for more updates on Star Trek: Conquest.

Star Trek: Conquest Lead Designer speaks on the game - Image 1Bethesda Softworks recently let slip that they were developing a new game called Star Trek: Conquest. Now we bring you word about Lead Designer Frank Arnot and the few details he revealed in an interview by DailyGame.net.

He described Conquest as a game of galactic domination that mixes turn-based strategy game and arcade elements in one package. Arnot then went on to say that this interesting mix of gameplay elements heavily influenced the storyline, making it much more straightforward than their previous Star Trek game: Star Trek Legacy. He described it as such:

It is a time of unrest, all the major races are at war. Age-old alliances are forgotten, diplomacy is dead. Powerful fleets prowl the galaxy establishing outposts and vanquishing indigenous and enemy fleets alike in the pursuit of the ultimate prize – the capture of all home worlds and galactic domination.

As most would probably attest, the combination of turn-based strategy and arcade games hasn’t really been much of a success historically speaking. Bethesda looks to change that by developing a way to split the the turn-based and arcade aspects of the game without making it intrusive or too jarring for the player as Arnot said in the interview:

The objective of the game is to capture the home worlds of the other enemy races and dominate the game board. In order to achieve this, the game is split into two sections:

1. A turn-based strategy section and,

2. An arcade space combat section.

During the strategic phase players can give orders to fleets, commission new admirals, purchase new ships and build structures such as star bases, research stations and mining facilities. As fleets move around the galactic map, if they enter hostile systems or encounter enemy fleets, then a battle occurs. These battles can be resolved by either watching a top level strategic visualisation of the battle or by entering arcade mode and taking direct control of your fleet and engaging the enemy.

This game is sounding better and better the more we hear about it. However, we can’t really make any judgments until the final product rolls out. In case you want to read more on this, you can see the full interview by clicking on our Read Link. Be sure to keep checking back here on QJ.net for more updates on Star Trek: Conquest.

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