Gerard Marino talks on his experience as God of War composer
Gerard Marino, the main go-to guy for the God of War music, sat down in an interview with Music4Gamers and divulges how it was like laying down the sound for this epic title. Talking about the unique qualities of music in the PSP iteration, and how the game’s storyline affects his compositions, there sure is a lot to be learned on the whole process. More in this interview after the jump.
Producers, directors, it is common for us to get their two cents on interview regarding the game they are promoting. But this time around, why don’t we listen to the maestro for once, the musical composer? Say, Gerard Marino, of God of War fame?
Music4Gamers did precisely just that, and what was revealed was a delightful mix of eclectic sound and style for Ready At Dawn‘s God of War: Chains of Olympus.
He reveals that the only difference there actually was with the PSP version from the console iterations was that one of the characters Kratos meets in this version is “a little bit lighter in scope… so there’s actually some music in here that is a little bit lighter than [in] previous God of War titles.”
He also divulged that he wrote about 15 minutes of new music, as there were some old music used in this version. As for his wish that writers don’t write the same stuff:
If they write the same stuff, we’re going to have to do the same thing essentially, but I doubt I’ll ever grow tired of it… I know that everyone at Sony, you can see by the diversity of what they do, you can see from their games that they are committed to doing interesting new stuff. They’re willing to give interesting, new people a chance.
And there’s more to this interview than just these bare snippets. If you’re the musical kind of gamer, then click on our source link for all the dibs on this interview with Gerard Marino.
Via Music4Games