Interview: XGen Studios’ Skye Boyes on Defend Your Castle
Want to know more about the delightful castle defense game that’s headed to the Wii via the WiiWare service? Well, XGen Studios‘ Skye Boyes recently had an interview with IGN to talk about some of the different aspects of Defend Your Castle. Learn more about it after the jump!
XGen Studios‘ Defend Your Castle is certainly one of the more intriguing games slated for WiiWare‘s American launch on May 12. To shed some more light on the release, XGen Studios CEO Skye Boyes gave IGN a quick interview, talking about some of the things Defend Your Castle has to offer gamers.
For one thing, XGen Studios remade the original game to add more functionality as a result of the transition from flash game to WiiWare game. These changes include “4-player cooperative gameplay, accelerometer use, particles, and lighting effects.”
Boyes notes that while the four-player co-op play is offline, it doesn’t detract from the fun of the gameplay:
With 4 players, the game gets absolutely manic by level 30, and you’ll really need to work as a team to push back the relentless hordes. We’ve included jump-in/ jump-out style gameplay with dynamic difficulty adjustment…. We’ve also added a competitive multiplayer element called “King of the Castle”. The player with the highest score at the end of the round is crowned king and bestowed the privilege of upgrading the castle, casting spells, and training units.
Skye Boyes also mentions that the game looks good in either 16:9 or 4:3 and supports Progressive Scan (480p), so gaming fanatics with a penchant for wanting the best visual quality won’t be disappointed.
If you want to learn more about Defend Your Castle, such as additional details on the kind of the buildings that can be built or the reasoning behind the 500 Wii Point price range, feel free to check the source link for the full article.
Via IGN