Adam Thole’s tilt-sensing 360 controller

Burdened with the need to tinker with accelerometers, Adam Thole finally thought up of an idea that would warrant the purchase of one. He thought of modifying the Xbox 360 controller and replace one of the analog sticks with an accelerometer based motion-sensor. Hey, if the other consoles have motion/tilt sensing, why not the Xbox 360?

While some commenters would like to decry his humble project by saying things that range from the completely unfounded (“Fake”), to the more intelligent and somewhat constructive (“You should make it so the analogs aren’t useless at the same time”), we would like to commend Adam Thole for his hard work.

You just have to credit the guy for trying to give the 360 controllers some tilt function. Here’s his video:

We now wonder what Bill Gates would think about all this.

For more info on Thole’s project, and to get a more in-depth sense of the how the thing was developed, you can use our read-link below. It leads to his blog where the controller’s many phases of development are detailed.

Burdened with the need to tinker with accelerometers, Adam Thole finally thought up of an idea that would warrant the purchase of one. He thought of modifying the Xbox 360 controller and replace one of the analog sticks with an accelerometer based motion-sensor. Hey, if the other consoles have motion/tilt sensing, why not the Xbox 360?

While some commenters would like to decry his humble project by saying things that range from the completely unfounded (“Fake”), to the more intelligent and somewhat constructive (“You should make it so the analogs aren’t useless at the same time”), we would like to commend Adam Thole for his hard work.

You just have to credit the guy for trying to give the 360 controllers some tilt function. Here’s his video:

We now wonder what Bill Gates would think about all this.

For more info on Thole’s project, and to get a more in-depth sense of the how the thing was developed, you can use our read-link below. It leads to his blog where the controller’s many phases of development are detailed.

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