Adrian Sikora spills more details on Warhound
Mercs abound in this first-person shooter that entrusts the player with the fate of their chosen in-game character. Straight from the 25-man development team at Techland, Warhound will be arriving on the Xbox 360 and PC on Q4 of 2007. Adrian Sikora, after an interview with Arm Chair Empire, had plenty more to reveal about the game.
Now Sikora already discussed multiplayer and single player concepts in an interview before, where he revealed that the game’s story was in the works for a multi-path ride to a climactic conclusion.
He also revealed that the player will be responsible for their character’s development in-game, with the freedom to choose if they would go straight to combat or undergo training, manage missions and sort out top priority ones.
But exactly how would you undergo training? There are three disciplines that your character can hone his skills in: mountaineering, shooting, and engineering.
The full article awaits after the jump!
Mercs abound in this first-person shooter that entrusts the player with the fate of their chosen in-game character. Straight from the 25-man development team at Techland, Warhound will be arriving on the Xbox 360 and PC on Q4 of 2007. Adrian Sikora, after an interview with Arm Chair Empire, had plenty more to reveal about the game.
Now Sikora already discussed multiplayer and single player concepts in an interview before, where he revealed that the game’s story was in the works for a multi-path ride to a climactic conclusion.
He also revealed that the player will be responsible for their character’s development in-game, with the freedom to choose if they would go straight to combat or undergo training, manage missions and sort out top priority ones.
But exactly how would you undergo training? There are three disciplines that your character can hone his skills in: mountaineering, shooting, and engineering.
Mountaineering will allow you to navigate some of the denser parts of the mountainous jungle, granting you access to parts you would have normally never been able to reach. Shooting improves your weapon capabilities, including expanding your knowledge of using more advanced weapons in the game.
Engineering will allow the player to grab some of the more elaborate and complex vehicles in game, like tanks and helicopters. So don’t expect to be able to jack a chopper straight out of merc school without the proper training. Oh, and add these additional enemy-busting options to your armory: stationary defenses, plus most of the weapons you see in the game may come with variants (scoped, silenced, winched, etc.). There is no exact number of weapons in the game, because they’re always adding more.
Players will also be able to choose which missions to undertake. While some of the missions will be important to propel the story forward, plenty others will remain optional. There won’t be an obvious discrimination between those two types of mission, so the player will be able to choose the one they feel they can complete rather freely. As discussed before, the more missions the player undertake, the bigger the pocket money and the more chances to train.
As with all Techland games, Warhound will be touting the power of the Chrome Engine. Mounted on the ambitious fourth generation Chrome Engine, the game will be wearing the DirectX 10 badge and support for its notoriously powerful Pixel Shader 4.0 (PC fans, rejoice!).
The game is being customized for full graphics-powered play on the Xbox 360, while still being able to run on Nvidia GeForce 6600GT cards for casual PC gamers. Plus, the Chrome Engine comes with its own editor, so additional user content is encouraged.
Via Arm Chair Empire