While both Altair and the new Prince share many things, like the love of wearing loose desert clothing and a penchant for climbing tall structures, there are still many pointed differences between their respective game titles. Prince of Persia (PC, Xbox 360, PlayStation 3, DS) Creative Director JC Guyot explains some these differences in a video interview with GameSpot UK. You can find out the details of the interview in our full article after the jump.
Nobody can deny some of the roots both Assassin’s Creed and the new Prince of Persia share. Both games have extremely limber and acrobatic protagonists who love wearing loose desert clothing, as well as have a penchant for climbing tall structures. However, aside from that, each game still has pointed differences which make them stand out from one another.
Creative Director JC Guyot explained some of these differences in a video interview with GameSpot UK. Using the same engine as Assassin’s Creed, he mentioned that they wanted the upcoming Prince of Persia title to differentiate itself from its technical predecessor while keeping into the flow of the series.
The world of Prince of Persia will be mainly fantasy in nature as opposed to the more historical setting in Assassin’s Creed. As the developers previously mentioned, magic will play an integral role in the game as the new Prince tries to heal the world from the dark grip of the evil Ahriman.
The art style itself showed one of the most unique changes in the new title. Guyot mentioned that the original art style conceptualized leaned towards a more “cartoony” look rather than the cel-shaded style that we’ve already seen. The simplified art direction made everything more readable for the players by giving them the illusion of a vast world while placing as many details in as possible.
This doesn’t mean that realism will take a backseat in the main theme of the game, though. Guyot emphasized that they wanted the game to have a more human element inserted into it. One way this was reflected was the way fights now focused on one-on-one encounters rather than the usual mob of opponents the Prince had to fight. It definitely makes things a lot more realistic rather than seeing one man wipe out an entire army of baddies all by himself. (*cough* We’re looking at you Kratos!)
Character development will also be one of the main points of interest of the game. The main characters, as well as even the common foot soldiers, will be able to teach players something about the game world and the underlying feelings which motivate them as well.
Ubisoft still hasn’t announced a definite release date for the new Prince of Persia (PC, Xbox 360, PlayStation 3, DS), but rest assured we’ll be keeping our ears open for any news regarding it, as well as other related information about the game as we get them. You can watch the entire interview through the embedded video below.