AnimatedSprite ClassLibrary v2.1

 

Lua Library



“To provide an object with animated picture along the time with a sequence of pictures,” Such was the vision of alatnet when the first version of the class library was made. As a testament and sign of dedication to the craft, this lua developer came out today with an updated version of the library, with improvements of course and a few minor bugs fixed.

Accordingly, the draw function now checks if the sprite is indeed being drawn on the screen or not. In the event that it isn’t, it will not draw and display on the screen at all. Also, reverse sprite animation can now be used. Alatnet is also happy to announce that the image reloading bug in function AnimatedSprite.addImage(img,name) is already fixed.

AnimatedSprite ClassLibrary v2.1 includes a new feature in the requireC function. Checking if the requested lua file works fine or not is now easier. When the file is not working properly, the program writes the problem to a text file called stderr.txt. With all these updates, you should be off to sprite-animation-land by now. At any rate, practice makes perfect as always.

Download: [AnimatedSprite ClassLibrary v2.1]
Discuss: [Release Forum Thread]

 

Lua Library



“To provide an object with animated picture along the time with a sequence of pictures,” Such was the vision of alatnet when the first version of the class library was made. As a testament and sign of dedication to the craft, this lua developer came out today with an updated version of the library, with improvements of course and a few minor bugs fixed.

Accordingly, the draw function now checks if the sprite is indeed being drawn on the screen or not. In the event that it isn’t, it will not draw and display on the screen at all. Also, reverse sprite animation can now be used. Alatnet is also happy to announce that the image reloading bug in function AnimatedSprite.addImage(img,name) is already fixed.

AnimatedSprite ClassLibrary v2.1 includes a new feature in the requireC function. Checking if the requested lua file works fine or not is now easier. When the file is not working properly, the program writes the problem to a text file called stderr.txt. With all these updates, you should be off to sprite-animation-land by now. At any rate, practice makes perfect as always.

Download: [AnimatedSprite ClassLibrary v2.1]
Discuss: [Release Forum Thread]

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