Another Daedalus Build Coming Next Week or Early July, says StrmnNrmn

DaedalusAfter giving us all the latest build to his now popular Nintendo 64 emulator Daedalus, StrmnNrmn took a much needed break from the development scene and went to Barcelona, Spain. But StrmnNrmn’s heart must really be into delivering us a better N64 emulator as fast as he can because just coming back from the vacation, he’s giving word that he’ll “have something ready by the end of next week, or early July”.

The next release of Daedalus will tackle a bunch of graphical issues like “adding new combine modes to fix various pink+black textures” among others. Since StrmnNrmn suspects that stability problems related to operating the emulator with dynarec for an extended period of time are caused by the memory running low, he is looking into reducing memory requirements for the coming build. This plan can also improve the Expansion Pak support, says the author.

Time willing, StrmnNrmn promises to look into adding support for configuring the controls on a rom by rom basis. Also up for the coming build is an improvement on the savegame support.

Moving away from the upcoming Daedalus build, StrmnNrmn also highlighted in his blog some clarifications on his issue with PSDonkey. Just before he released his latest Daedalus build, StrmnNrmn received a comment by PSDonkey saying, “I went ahead and compiled the new source for everyone and also added a couple of minor changes to the source for speed improvements.”

Having read this, the Daedalus author went into “a bit of a Hulk rage” (his own words) and wrote in his blog that he [suspects] PSdonkey might simply have been attempting to take partial credit for several weeks development work”.

PSDonkey however came clean and made a clarification. He says,

“About the pre R5 build that I made. Yes I did change a couple of minor things in the source code and things seemed to run a tad bit better. However, after reviewing your updated R5 release, none of the changes that I made in the other build had any effect in this new R5 build that you released. In fact most of what I did was clean up some of the excess code and I can see that you already did this in your R5 release.”

Having read this, StrmnNrmn extended his apologies and even invited PSDonkey to drop him an email so they can “talk about the possibility adding [PSDonkey] as a contributor on sourceforge”.

And that’s all StrmnNrmn has for us this week. I bet the coming days will again be nerve-wracking for all of us whose already excited about the prospect of yet another amazing build of the Daedalus. Keep up the good work, StrmnNrmn!

Via StrmnNrmn

DaedalusAfter giving us all the latest build to his now popular Nintendo 64 emulator Daedalus, StrmnNrmn took a much needed break from the development scene and went to Barcelona, Spain. But StrmnNrmn’s heart must really be into delivering us a better N64 emulator as fast as he can because just coming back from the vacation, he’s giving word that he’ll “have something ready by the end of next week, or early July”.

The next release of Daedalus will tackle a bunch of graphical issues like “adding new combine modes to fix various pink+black textures” among others. Since StrmnNrmn suspects that stability problems related to operating the emulator with dynarec for an extended period of time are caused by the memory running low, he is looking into reducing memory requirements for the coming build. This plan can also improve the Expansion Pak support, says the author.

Time willing, StrmnNrmn promises to look into adding support for configuring the controls on a rom by rom basis. Also up for the coming build is an improvement on the savegame support.

Moving away from the upcoming Daedalus build, StrmnNrmn also highlighted in his blog some clarifications on his issue with PSDonkey. Just before he released his latest Daedalus build, StrmnNrmn received a comment by PSDonkey saying, “I went ahead and compiled the new source for everyone and also added a couple of minor changes to the source for speed improvements.”

Having read this, the Daedalus author went into “a bit of a Hulk rage” (his own words) and wrote in his blog that he [suspects] PSdonkey might simply have been attempting to take partial credit for several weeks development work”.

PSDonkey however came clean and made a clarification. He says,

“About the pre R5 build that I made. Yes I did change a couple of minor things in the source code and things seemed to run a tad bit better. However, after reviewing your updated R5 release, none of the changes that I made in the other build had any effect in this new R5 build that you released. In fact most of what I did was clean up some of the excess code and I can see that you already did this in your R5 release.”

Having read this, StrmnNrmn extended his apologies and even invited PSDonkey to drop him an email so they can “talk about the possibility adding [PSDonkey] as a contributor on sourceforge”.

And that’s all StrmnNrmn has for us this week. I bet the coming days will again be nerve-wracking for all of us whose already excited about the prospect of yet another amazing build of the Daedalus. Keep up the good work, StrmnNrmn!

Via StrmnNrmn

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