Antimass 3D client Teaser Released!

Antimass client for PSP

Zilt from our forums has released version 0.1, what I would call a teaser, for his upcoming PSP homebrew Antimass 3D world client. Zilt has had to disable some of this 3D client’s features in order to release this version so early, but plans on adding (or enabling) all of the features for the next release. Here’s what Zilt said:

“With this release, you can see 3 skeleton based 3D animated characters. Two of them are NPCs and just cycle through 7 different sets of animations. You are the ‘paladin’. The walk/run animation is blended depending on speed (Which you control using the analogue stick), and the camera is fully adjustable” using the Left trigger and D-pad/analogue stick control.

Antimass2 Features that had to disabled to release this version:

– Client/server code
– Bezier models
– Keyboard entry (very different style then danzel‘s)
– Skeleton performance improvements ( >50% is spent on normal calculations!! Almost fixed… )

As I said earlier, all of these features will be either added, enabled or fixed when the proper release comes out, but for now, we get to drool over these beautiful screenshots and wonder what the keyboard will look like! Who knows, it could become universal for other homebrew applications if it’s good!

Download: [Antimass 3D client for PSP v0.1]

Antimass client for PSP

Zilt from our forums has released version 0.1, what I would call a teaser, for his upcoming PSP homebrew Antimass 3D world client. Zilt has had to disable some of this 3D client’s features in order to release this version so early, but plans on adding (or enabling) all of the features for the next release. Here’s what Zilt said:

“With this release, you can see 3 skeleton based 3D animated characters. Two of them are NPCs and just cycle through 7 different sets of animations. You are the ‘paladin’. The walk/run animation is blended depending on speed (Which you control using the analogue stick), and the camera is fully adjustable” using the Left trigger and D-pad/analogue stick control.

Antimass2 Features that had to disabled to release this version:

– Client/server code
– Bezier models
– Keyboard entry (very different style then danzel‘s)
– Skeleton performance improvements ( >50% is spent on normal calculations!! Almost fixed… )

As I said earlier, all of these features will be either added, enabled or fixed when the proper release comes out, but for now, we get to drool over these beautiful screenshots and wonder what the keyboard will look like! Who knows, it could become universal for other homebrew applications if it’s good!

Download: [Antimass 3D client for PSP v0.1]

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