Attention To Physics in Forza Motorsport 2 Trailer

You’ve seen this in Leipzig: now get a chance to see it from an even closer perspective. It’s the Forza Motorsport 2 trailer that features cutaways, multi-panel screens, and zoom-ins of the Discovery Channel sort that displays the development team’s attention to the nitty-gritty of racing physics. And Dan Greenawalt, lead designer for the game, drops in with a written commentary on what you’ll be seeing – every turn, jump, bump, line, grip, slip, and crash (the commentary is not on the trailer, but provided in the IGN source article).

The trailer gets off to a running start with twelve customized speed demons racing through a set of narrow turns. Dan highlights how each car hits the apex and exits of each turn, leaving very little room for passing opponents. The next cut-away zooms in on the Nissan Fairlady Z’s suspension. Note how the camber – the angle the tire forms with the road – changes as the car rips through a right-hander. Dan boasts that the physics on the suspension updates at a scorching 360 frames per second to provide the most realistic simulation.

The middle of the trailer features how Forza 2 simulates drafting, with a Nissan Skyline tucking in behind a Honda NSX. Every racing fan knows that drafting is the racing world’s in-race “power-up,” the car behind taking advantage of the reduced air resistance from the car ahead to cut leads and set up passes. Moments later the Skyline hits a bump, getting a bit of air as the replay slows down and the camera zooms in on the car’s rear right-hand (and now airborne) wheel.

And BAM! The Skyline and NSX collide and slam into the wall, losing the race – and a few other car parts besides, as the Fairlady races past them to take the checkered flag.

Via IGN

You’ve seen this in Leipzig: now get a chance to see it from an even closer perspective. It’s the Forza Motorsport 2 trailer that features cutaways, multi-panel screens, and zoom-ins of the Discovery Channel sort that displays the development team’s attention to the nitty-gritty of racing physics. And Dan Greenawalt, lead designer for the game, drops in with a written commentary on what you’ll be seeing – every turn, jump, bump, line, grip, slip, and crash (the commentary is not on the trailer, but provided in the IGN source article).

The trailer gets off to a running start with twelve customized speed demons racing through a set of narrow turns. Dan highlights how each car hits the apex and exits of each turn, leaving very little room for passing opponents. The next cut-away zooms in on the Nissan Fairlady Z’s suspension. Note how the camber – the angle the tire forms with the road – changes as the car rips through a right-hander. Dan boasts that the physics on the suspension updates at a scorching 360 frames per second to provide the most realistic simulation.

The middle of the trailer features how Forza 2 simulates drafting, with a Nissan Skyline tucking in behind a Honda NSX. Every racing fan knows that drafting is the racing world’s in-race “power-up,” the car behind taking advantage of the reduced air resistance from the car ahead to cut leads and set up passes. Moments later the Skyline hits a bump, getting a bit of air as the replay slows down and the camera zooms in on the car’s rear right-hand (and now airborne) wheel.

And BAM! The Skyline and NSX collide and slam into the wall, losing the race – and a few other car parts besides, as the Fairlady races past them to take the checkered flag.

Via IGN

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