BBC reviews Killzone 2: realism so good it might start debate in video game violence

Killzone 2 - Image 1One of the models used in the Killzone 2 trailer shown at E3 has the same amount of polygons as an entire level of Killzone on the PS2. That’s how much detail is expected with Killzone 2, and what had fans go all ga-ga when the first solitary screenshot was released. But aside from the rich hyper-reality of the game, what else should we expect? BBC offers us a glimpse.

BBC’s review was only drawn from one level of Killzone 2, but it is already lauded and predicted to be “one of the most cinematic and immersive games ever produced on a console.” The level in BBC’s spotlight starts with airborne troops landing on a war-torn street as lightning flashes in the background. Sounds like they played the level featured in E3.

The downside? Aside from not having much innovation in gameplay – “it is a classic run and shoot adventure, mixing different weapon types and simple tasks to good effect” – the writer suspects that the violence in the game will certainly earn it an M certificate and might spark another debate over photorealistic violence in video games.

Although such a prophecy coming true would spell trouble, it does say a lot about how good the game’s graphics really are. “The one level I played had been in development for the last six months, and with such hyper-real detail it is easy to see why the game is not due for release until 2008.”

Aside from that and a few things still in development, the review is all aces. The reviewer compares it to the first Killzone which he describes as glitchy and buggy, with poor AI and an awkward interface. This is completely overturned in Killzone 2 with excellent enemy AI and a “solid control scheme.”

The review ended on a note of high hopes and what could probably be described as reverence:

The developers behind the game I spoke to exuded a tangible confidence when talking about the game; Guerrilla and Sony know they have a special title on their hands. […] The high watermark for realism and immersion in videogames could soon be about to be lifted.

Via BBC News

Killzone 2 - Image 1One of the models used in the Killzone 2 trailer shown at E3 has the same amount of polygons as an entire level of Killzone on the PS2. That’s how much detail is expected with Killzone 2, and what had fans go all ga-ga when the first solitary screenshot was released. But aside from the rich hyper-reality of the game, what else should we expect? BBC offers us a glimpse.

BBC’s review was only drawn from one level of Killzone 2, but it is already lauded and predicted to be “one of the most cinematic and immersive games ever produced on a console.” The level in BBC’s spotlight starts with airborne troops landing on a war-torn street as lightning flashes in the background. Sounds like they played the level featured in E3.

The downside? Aside from not having much innovation in gameplay – “it is a classic run and shoot adventure, mixing different weapon types and simple tasks to good effect” – the writer suspects that the violence in the game will certainly earn it an M certificate and might spark another debate over photorealistic violence in video games.

Although such a prophecy coming true would spell trouble, it does say a lot about how good the game’s graphics really are. “The one level I played had been in development for the last six months, and with such hyper-real detail it is easy to see why the game is not due for release until 2008.”

Aside from that and a few things still in development, the review is all aces. The reviewer compares it to the first Killzone which he describes as glitchy and buggy, with poor AI and an awkward interface. This is completely overturned in Killzone 2 with excellent enemy AI and a “solid control scheme.”

The review ended on a note of high hopes and what could probably be described as reverence:

The developers behind the game I spoke to exuded a tangible confidence when talking about the game; Guerrilla and Sony know they have a special title on their hands. […] The high watermark for realism and immersion in videogames could soon be about to be lifted.

Via BBC News

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