Behind the scenes at The Club: a Bizarre tour
Bizarre Creations‘ Studio Update 22 was dedicated to the tour they gave members of the press to watch them hard at work on The Club, their Xbox 360/PS3 shooter. If it’s any indicator of how hard they’re working at the game, staff member Stu described what their studio literally looked like: custom-built to house 150 game designers, and divided into four studios, one of which is dedicated to The Club.
Stu gave a rather long and winding tour of the press tour, not to mention snippets of game design, too long to cover in one go here. The Read link remains a very handy and convenient tool to see the unabridged version of The Count of Monte Cristo – er, Studio Update 22 for the raw data. We’ll give you a heads-up of what to expect, however:
- the character design process, which also involves focus groups (you mean they come to guys like us for opinions? Cool);
- the animation process, using Maya and the in-game engine;
- environmental modeling, lighting, and physics; and audio design and recording.
Bizarre Creations‘ Studio Update 22 was dedicated to the tour they gave members of the press to watch them hard at work on The Club, their Xbox 360/PS3 shooter. If it’s any indicator of how hard they’re working at the game, staff member Stu described what their studio literally looked like: custom-built to house 150 game designers, and divided into four studios, one of which is dedicated to The Club.
Stu gave a rather long and winding tour of the press tour, not to mention snippets of game design, too long to cover in one go here. The Read link remains a very handy and convenient tool to see the unabridged version of The Count of Monte Cristo – er, Studio Update 22 for the raw data. We’ll give you a heads-up of what to expect, however:
- the character design process, which also involves focus groups (you mean they come to guys like us for opinions? Cool);
- the animation process, using Maya and the in-game engine;
- environmental modeling, lighting, and physics; and audio design and recording.