Bethesda: 360, PC DLC for Fallout 3 to be huge; PS3 to get Trophies

Fallout 3 - Image 1Pete Hines, Bethesda‘s Product Manager for Fallout 3 and VP of PR and Marketing, was answering fan-submitted questions live on Eurogamer today. From the look of things, there’s gonna be quite a bit to look forward to in the months to come. Specifically, massive DLC for the Xbox 360 and PC, and Trophy support for the PS3. Joy!

Fallout 3 - Image 1

Pete Hines, Bethesda‘s Product Manager for Fallout 3 (PS3, Xbox 360, PC) and VP of PR and Marketing, was answering fan-submitted questions live on Eurogamer today and it looks like there’s gonna be quite a bit to look forward to in the months to come.

“Our focus is going to be on DLC,” he said and revealed that they’ll be working on additional content roughly of size and scope as Knights of the Nine was to Elder Scrolls IV: Oblivion. He couldn’t comment on exactly what we’ll be getting but he did mention that it’ll generally be along the lines of new quests, content, and enemies. “Nope, no drivable vehicles. Sorry,” he added.

While the DLC is going to be huge, Hines notes that it’s not going to be quite the size of the Shivering Isles expansion for Oblivion. “That was a massive undertaking. With DLC of that size, you can do a variety of smaller things that stand alone and give the player a lot of different experiences,” he explained.

Unfortunately, as you probably already know, we aren’t going to be seeing any of this on the PS3 (so if any of you are still praying to Pinky, the rat-god, stop it. It’s not going to work). Hines reaffirmed that downloadable content will be exclusive for the Xbox 360 and the PC only. On the upside, there will be Fallout 3 trophy support. Whoopie.

It’s kinda upsetting that the PlayStation 3 generally seems to keep getting the short end of the stick (crappy ports, limited DLC, etc.) but with the PC and Xbox 360 being so alike, devs get two platforms for the price of one, more or less. You can hardly blame them for not bothering to spend time and money to adapt their programing for the Sony console. Then again, you might still just do that (and I’m sure many do).

On the Fallout 3 toolset for the PC he clarified that their intent was to allow players to have as much freedom to edit or change the game as they could. To use his own words, “We’re not talking ‘make a map” here. We’re talking ‘I downloaded this mod and it deleted 2/3rds of the game world and replaced it with mole rats.'”

As to when we might have our mole-rat armies, he couldn’t say. He also couldn’t comment on whether or not we’ll be seeing the tool kit on the console versions anytime soon since that decision is up to the console manufacturers.


Related Fallout 3 Articles:

Buy: [Fallout 3 (PlayStation 3)],
Buy: [Fallout 3 (Xbox 360)]

Via Eurogamer

Add a Comment

Your email address will not be published. Required fields are marked *