Bethesda chooses Kynapse AI for Rogue Warrior

Rogue Warrior - from Zombie Studios and Bethesda Softworks - Image 1 

Rogue Warrior, a tactical first-person shooter, is being developed under the wing of Zombie Studios. Set to be showcased on the Unreal 3 engine from Epic Games, the game will be shipped to the PlayStation 3, Xbox 360 and the PC. And to create the realistic chess tactics against cunning adversaries, Bethesda licensed Kynapse for use on Rogue Warrior’s ambitious AI.

Todd Vaughn, VP of Development at Bethesda Softworks, chose Kynogon‘s Kynapse pathfinding AI middleware solution because it seamlessly integrates with the Unreal 3 engine. He also said:

Our development team was able to leverage Kynapse full set of functionalities and tools very quickly. We can generate automatically Kynapse streamable hierarchical AI data directly within the Unreal Editor. The use of Kynapse pathfinding is transparent and Kynapse low level AI perfectly complements our advanced high level AI.

With war-game veterans Zombie Studios at the development helm, the game should stir up a storm for team-based tactical FPS fans. The game is slated to come out fall of 2007, sporting its emphasis on teamwork and strategy and unique multiplayer features.

Rogue Warrior - from Zombie Studios and Bethesda Softworks - Image 1 

Rogue Warrior, a tactical first-person shooter, is being developed under the wing of Zombie Studios. Set to be showcased on the Unreal 3 engine from Epic Games, the game will be shipped to the PlayStation 3, Xbox 360 and the PC. And to create the realistic chess tactics against cunning adversaries, Bethesda licensed Kynapse for use on Rogue Warrior’s ambitious AI.

Todd Vaughn, VP of Development at Bethesda Softworks, chose Kynogon‘s Kynapse pathfinding AI middleware solution because it seamlessly integrates with the Unreal 3 engine. He also said:

Our development team was able to leverage Kynapse full set of functionalities and tools very quickly. We can generate automatically Kynapse streamable hierarchical AI data directly within the Unreal Editor. The use of Kynapse pathfinding is transparent and Kynapse low level AI perfectly complements our advanced high level AI.

With war-game veterans Zombie Studios at the development helm, the game should stir up a storm for team-based tactical FPS fans. The game is slated to come out fall of 2007, sporting its emphasis on teamwork and strategy and unique multiplayer features.

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