Blizzard: Fighting piracy on PC is a losing battle

blizzard-thumbDRM has always been one of those hot button topics when it comes to gaming. While companies like Ubisoft are trying to further improve their DRM systems, Blizzard has put itself on the other side of the fence. According to them, fighting piracy on PC is a losing battle so devs and publishers should just focus on adding cool features to their releases.

 

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DRM has always been one of those hot button topics when it comes to gaming. While companies like Ubisoft are trying to further improve their DRM systems, Blizzard has put itself on the other side of the fence. According to them, fighting piracy on PC is a losing battle so devs and publishers should just focus on adding cool features to their releases.

 

“The best approach from our perspective is to make sure that you’ve got a full-featured platform that people want to play on, where their friends are, where the community is,” Blizzard co-founder Frank Pearce told Videogamer. “That’s a battle that we have a chance in.

 

“If you start talking about DRM and different technologies to try to manage it, it’s really a losing battle for us, because the community is always so much larger, and the number of people out there that want to try to counteract that technology, whether it’s because they want to pirate the game or just because it’s a curiosity for them, is much larger than our development teams.

 

“We need our development teams focused on content and cool features, not anti-piracy technology.”

 

Be that as it may, they aren’t taking any chances. It was announced last year that StarCraft II would not have LAN support to, according to Blizzard, combat piracy.

 

 

 

Via [Videogamer]

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