Calling All Cars going back for retooling

Calling All Cars - Image 1 It seems Calling All Cars has had some unexpected breakdowns and needs to go to the shop for repairs. The cops-and-robbers game of tag has been delayed for some fine tuning due to two technical problems that reviewers from different sites noticed.

David Jaffe, one of the game’s designers, posted on the NeoGAF forums, citing the problems related to voice chat and game crashing bugs:

The two big bugs tho- so you realize we didn’t hold it up for no reason- were:

a- About 30% of the time if the host of a network game quit to the XMB or powered off his PS3, the other folks in the game would experience a hang/crash when going back to the game lobby. This was way too frequent for a crash bug and we wanted it fixed.

b- If players were doing voice chat and one player unplugged his head set and quit out of the game, when he tried to jump into a new game, about 50% of the time the player would be able to play the game but no one could hear him over voice chat.

I hope you will agree these bugs were worth ironing out. Granted, they should have been bugs that were squashed 2 months ago, but for whatever reason, they were not. So we had to do it now.

It’s quite a shame, really, that the game had to go back for repairs. It had mostly positive reviews, though we do admit that Jaffe’s handling of the GameSpot review wasn’t quite what we expected. Still, keep checking for news, especially with regard to any extras that might be added into the game after the retooling process.

Calling All Cars - Image 1 It seems Calling All Cars has had some unexpected breakdowns and needs to go to the shop for repairs. The cops-and-robbers game of tag has been delayed for some fine tuning due to two technical problems that reviewers from different sites noticed.

David Jaffe, one of the game’s designers, posted on the NeoGAF forums, citing the problems related to voice chat and game crashing bugs:

The two big bugs tho- so you realize we didn’t hold it up for no reason- were:

a- About 30% of the time if the host of a network game quit to the XMB or powered off his PS3, the other folks in the game would experience a hang/crash when going back to the game lobby. This was way too frequent for a crash bug and we wanted it fixed.

b- If players were doing voice chat and one player unplugged his head set and quit out of the game, when he tried to jump into a new game, about 50% of the time the player would be able to play the game but no one could hear him over voice chat.

I hope you will agree these bugs were worth ironing out. Granted, they should have been bugs that were squashed 2 months ago, but for whatever reason, they were not. So we had to do it now.

It’s quite a shame, really, that the game had to go back for repairs. It had mostly positive reviews, though we do admit that Jaffe’s handling of the GameSpot review wasn’t quite what we expected. Still, keep checking for news, especially with regard to any extras that might be added into the game after the retooling process.

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