Capcom tackles Guile rebalancing in Super Street Fighter 2 Turbo HD Remix
It would seem that Capcom isn’t quite through rebalancing Super Street Fighter 2 Turbo HD Remix yet. The company has subjected Guile to scrutiny next, and has tweaked the serviceman in new ways. Find out what’s different about Guile in the full article after the jump.
Guile players may remember the Air Force lieutenant as a solid character who once had some glitchy moves in the original Street Fighter, but he has come a long way since then. This is especially true since Capcom has gone and rebalanced Guile in Super Street Fighter 2 Turbo HD Remix.
Capcom and David Sirlin noted three major changes to Guile’s techniques in Super Street Fighter 2 Turbo HD Remix:
- A new Flash Kick – The roundhouse version of Guile’s trademark move now travels more forward and diagonally than it did before. There’s a trade-off, though: a whiffed Flash Kick leads to a deadly amount of recovery time. Nevertheless, it still offers better mid-range offense and an escape versus cross-ups.
- New characteristics for the Upside-Down Kick – It’s now an overhead attack, and it may be activated from any range. Like the new Flash Kick, it also has a weakness: the Upside-Down kick now has 20 frames of startup, making it a slow move.
- An improved Super move – The range of the second Flash Kick in the series has improved a bit. All the hits of the Super now knock down and juggle. Also, players who had trouble with the original command for the move now have an optional command for it: charge down/back, then perform the command for Sagat’s Tiger Knee.
WIth a new Flash Kick, a better Upside-Down Kick and an easier-to-perform Super, it seems that Capcom has breathed new life into this defensive Street Fighter character. Stay tuned for more character updates regarding Super Street Fighter 2 Turbo HD Remix as we get them.