Casting a more spell-binding Bullet Witch

Bullet Witch

While Alicia Claus is one of this generation’s hottest video game heroines, how sure are we that the game she’s in is just as hot as well? You’ve seen dozens upon dozens of screenshots for Bullet Witch: screens of Alicia under a full moon, Alicia firing her magical rifle, Alicia and her backside… Screens can only go so far. We need more info.

And that’s just what we’ve got today. Atari Product Manager Jeremiah Cohn reveals that, after their July 2006 release in Japan, they’ve made a couple of improvements to enhance your gameplay experience and, of course, some additional eye-candy.

Firstly, controls for the game were tweaked. Gun-targetting, force feedback, and camera controls have been changed in order to “tighten up the play experience.” Cohn comments that the game has become more fun to play now because the controls have become more intuitive in the sense that you don’t have to fight with it.

The AI was highly improved also. Cohn now hints that the groups of enemies are so intelligent that you’ve got to take out the leader first so that the rest become unfocused and scattered in the battlefield. With regards to graphics, texture maps have been enhanced to bring a higher level of detail on screen. Object and item collisions have also been improved to look more realistic – explosions, flying debris, splattering organic limbs…

Cohn states that they’ve also revamped the package of the game itself and moved some elements around. They’re going to include a poster for the fanboys, too, if you’re into that kind of stuff. February? Can’t the release date get any closer?

Bullet Witch

While Alicia Claus is one of this generation’s hottest video game heroines, how sure are we that the game she’s in is just as hot as well? You’ve seen dozens upon dozens of screenshots for Bullet Witch: screens of Alicia under a full moon, Alicia firing her magical rifle, Alicia and her backside… Screens can only go so far. We need more info.

And that’s just what we’ve got today. Atari Product Manager Jeremiah Cohn reveals that, after their July 2006 release in Japan, they’ve made a couple of improvements to enhance your gameplay experience and, of course, some additional eye-candy.

Firstly, controls for the game were tweaked. Gun-targetting, force feedback, and camera controls have been changed in order to “tighten up the play experience.” Cohn comments that the game has become more fun to play now because the controls have become more intuitive in the sense that you don’t have to fight with it.

The AI was highly improved also. Cohn now hints that the groups of enemies are so intelligent that you’ve got to take out the leader first so that the rest become unfocused and scattered in the battlefield. With regards to graphics, texture maps have been enhanced to bring a higher level of detail on screen. Object and item collisions have also been improved to look more realistic – explosions, flying debris, splattering organic limbs…

Cohn states that they’ve also revamped the package of the game itself and moved some elements around. They’re going to include a poster for the fanboys, too, if you’re into that kind of stuff. February? Can’t the release date get any closer?

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