Company of Heroes: Opposing Fronts Patch 2.301 now live

COH - Image 1Having a hard time in Company of Heroes: Opposing Fronts? Then heads up as the latest patch has just rolled out from Relic Entertainment‘s patch-making machine, and it’s got a lot of bugfixes, gameplay tweaks, and additions that should make your gameplay a bit smoother in terms of getting those kills. Check them all out in the full article and see what they mean to you.

Company of Heroes - Image 1

It’s been a while since we last heard about THQ and Relic Entertainment‘s Company of Heroes: Opposing Fronts, and now we catch wind of the game’s latest update, i.e. Patch 2.301. Let’s take a look at what’s changed from the last patch, and see if we’re going to have to rethink our strategy some when it comes to specific weapons and vehicles.

In any case, here’s the full changelog for Patch 2.301:

Online
Resolved a game arbitration issue when the game resulted in a sync error.

Fixes

  • Fixed World Builder to export correctly. All custom maps should now save correctly. Be sure to re-save your custom maps to carry over these properties.
  • Updated save game version. Save games previous to 2.300 will not be compatible with the current version of Company of Heroes.
  • Fixed a bug that allowed the player to teleport garrisoned troops.
  • -dev mode has been re-enabled.

Gameplay

  • British Bren carriers and Bren gunners will no longer be able to button Flakvierlings, 88s, AT guns, Howitzers.
  • Strafing run has been tuned.
  • US M8 Greyhound and Wehrmacht SdKfz 234 Armoured cars have had their target accuracy modifiers reduced from 0.73 and 0.82 respectively to .9.
  • US M8 Greyhound and SdKfz 234 Armoured Cars moving accuracy modifiers changed from 0.6 to 0.8.
  • Light vehicle received accuracy modifier on light engine damage critical changed from 1.25 to 1.35.
  • Sniper detection radius reduced from 3m to 1m.
  • Panzer Elite Defensive Veterancy Vehicle modifiers tuned at vet levels 2 and 3. Received accuracy and damage modifiers reduced, health maximum modifiers reduced.
  • Panzer Elite 222 Armoured cars have their health bonus at Vet 1 reduced from 30 to 15.

Maps Changes

  • Several map weather settings have been tuned.
  • The Scheldt – Two bridges to centre island replaced with land bridges.
  • Hochwald Gap – Tweaked territory near bridge crossings, widened bridge crossings from each base, removed a large number of fx markers.
  • St. Mere Dumont – several buildings replaced so window facings are more equitable between north and south facing.
  • St. Mere Dumont – moved some fuel points to prevent them from being captured on the wrong side of a wall.
  • Wrecked Train – cleared some debris from the center of the map
  • Wrecked Train – removed some tank traps blocking access to one of the fuel points
  • Langres – Moved one of the strategic points slightly. Rebalanced VP locations slightly so that both have equal coverage from defensive buildings.
  • Beaux Lowlands – Updated to 3 VPs
  • Beaux Lowlands – replaced high munition point with strategic point.
  • Sturzdorf – bottom player has one extra ramp up to the high fuel area.
  • Minor pathing changes to Linden to enable Kettens to capture a point.
  • Verriers Ridge – added version of map with no repairable bunkers (playable with Company of Heroes: Opposing Fronts).

Certainly a very long one indeed, and it seems that players will have to change up their game plan some in order to accommodate. We can certainly see some online skirmishes having their obvious turnout be changed by the gameplay changes above. In any case, updates as we get them, and good luck with the patching!

Add a Comment

Your email address will not be published. Required fields are marked *