Confirmed: online versus mode for Virtua Fighter 5 on Xbox 360

Great news for Virtua Fighter fans: looks like the Xbox 360 version will have a feature the PS3 won’t: online functionality.

Characters - Image 1 

Frank Caron, programmer for VF5, previously explained why it would be hard to incorporate the features due to the inevitable lag taking away the pinpoint accuracy players needed in battle – a quality of the game that made it so popular among hardcore gamers.

For this reason multiplayer functionality wasn’t built into the game and he also noted that there’s no way to go around this. Note that all these are in past tense now. Somehow, they managed to get around it for the 360 and its Xbox Live network. The online function doesn’t support multiplayer outside a versus mode though.

Players will get to choose from 17 different characters or can customize one in Quest Mode. They can choose from four different outfits, and a number of accessories and items they can unlock or buy in the game. Aside from the new online function, the 360 version will also experience:

  • The latest arcade version update
  • Analogue-stick and D-pad control
  • Vibration support
  • Improved Quest mode with more CPU rivals, items, and emblems for character customisation
  • DOJO mode has added features including leaderboards, training move settings, improved throw and escape training, and the option to change your opponentÂ’s position and recovery type

Watch out for Virtua Fighter 5‘s release on the Xbox 360 Autumn 2007. Meanwhile, here are some more screenshots to keep you satiated you until then.

Virtua Fighter 5 for the 360 - Image 1 Virtua Fighter 5 for the 360 - Image 2 Virtua Fighter 5 for the 360 - Image 3 Virtua Fighter 5 for the 360 - Image 4

Great news for Virtua Fighter fans: looks like the Xbox 360 version will have a feature the PS3 won’t: online functionality.

Characters - Image 1 

Frank Caron, programmer for VF5, previously explained why it would be hard to incorporate the features due to the inevitable lag taking away the pinpoint accuracy players needed in battle – a quality of the game that made it so popular among hardcore gamers.

For this reason multiplayer functionality wasn’t built into the game and he also noted that there’s no way to go around this. Note that all these are in past tense now. Somehow, they managed to get around it for the 360 and its Xbox Live network. The online function doesn’t support multiplayer outside a versus mode though.

Players will get to choose from 17 different characters or can customize one in Quest Mode. They can choose from four different outfits, and a number of accessories and items they can unlock or buy in the game. Aside from the new online function, the 360 version will also experience:

  • The latest arcade version update
  • Analogue-stick and D-pad control
  • Vibration support
  • Improved Quest mode with more CPU rivals, items, and emblems for character customisation
  • DOJO mode has added features including leaderboards, training move settings, improved throw and escape training, and the option to change your opponentÂ’s position and recovery type

Watch out for Virtua Fighter 5‘s release on the Xbox 360 Autumn 2007. Meanwhile, here are some more screenshots to keep you satiated you until then.

Virtua Fighter 5 for the 360 - Image 1 Virtua Fighter 5 for the 360 - Image 2 Virtua Fighter 5 for the 360 - Image 3 Virtua Fighter 5 for the 360 - Image 4

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