RealtimeWorlds have said time and again that they’re interested in bringing APB to consoles. Now that the game is out, are they ready to do it? Not just yet.
RealtimeWorlds have said time and again that they’re interested in bringing APB to consoles. Now that the game is out, are they ready to do it? Not just yet. Speaking to Eurogamer, creative director Dave Jones says that it all comes down to finding a partner that’ll publish the console versions.
“That won’t happen until we have a console publishing partner,” said Jones. “That’s the only thing that will trigger that.
“But I think the main thing was to get this game live, look at it, see what the good points are that people like. I’ve often said, if we do a console one it would have to be quite different. It’s a different market, different control mechanism.”
Jones also pointed out that putting APB on consoles would mean dedicated servers, and the cost of that is another thing for potential partners to consider. “There are still a lot of things they have to think about,” he said. Still, if the interest is there, they’d “love to bring it to console.”
The PC version of APB is being distributed by EA, but Jones says that doesn’t necessarily mean EA will pick up the console versions. The devs aren’t concentrating too much on that aspect right now, though, as they’ve wisely chosen to focus on building what they’ve already put out.