Crystals v1.0: Puzzle-Based Game for the DS

Crystals 1.0! - Image 1 Crystals 1.0! - Image 2

Based on a quirky board game from the 1970s called Black Box, Crystals is a little bit like Masterpiece: You have to guess the placement of specific objects on a board. In the case of Black Box and its Nintendo DS counterpart Crystals, you’re firing probes (no alien jokes please) into a grid with invisible balls, trying to guess where the heck they are according to how the problems interact with the board.

Orczalon, maker of Crystals, says it’s his first homebrew game. We can safely say that he’s doing a great job, and a worthy adaptation of a board game, for a first try. No formal changelog, so here’s what he had to say:

The basic premise is that you shoot rays into the game board and based on their behavior, you are able to locate hidden crystals. A ray can HIT the crystal, be REFLECTED back the way it came in or be DEFLECTED out another way.

The game is fully playable now and I have the following to finish up in future versions….

-Better graphics (this version has just enough to get the main game engine going)

-Options (Number of hidden crystals, timed mode vs. standard mode, etc)

-On board rules and help

-Save game and statistics

I have tested it on an M3CF and a G6Lite with no problems.


Check the source link if you’d like more information on the Black Box series of games and its corresponding rules (which are faithfully used in Crystals, hint hint), and check the readme in our file to send him an email and let him know what you think, and how he can still improve the game. Enjoy!

Download: [Crystals v1.0]

Crystals 1.0! - Image 1 Crystals 1.0! - Image 2

Based on a quirky board game from the 1970s called Black Box, Crystals is a little bit like Masterpiece: You have to guess the placement of specific objects on a board. In the case of Black Box and its Nintendo DS counterpart Crystals, you’re firing probes (no alien jokes please) into a grid with invisible balls, trying to guess where the heck they are according to how the problems interact with the board.

Orczalon, maker of Crystals, says it’s his first homebrew game. We can safely say that he’s doing a great job, and a worthy adaptation of a board game, for a first try. No formal changelog, so here’s what he had to say:

The basic premise is that you shoot rays into the game board and based on their behavior, you are able to locate hidden crystals. A ray can HIT the crystal, be REFLECTED back the way it came in or be DEFLECTED out another way.

The game is fully playable now and I have the following to finish up in future versions….

-Better graphics (this version has just enough to get the main game engine going)

-Options (Number of hidden crystals, timed mode vs. standard mode, etc)

-On board rules and help

-Save game and statistics

I have tested it on an M3CF and a G6Lite with no problems.


Check the source link if you’d like more information on the Black Box series of games and its corresponding rules (which are faithfully used in Crystals, hint hint), and check the readme in our file to send him an email and let him know what you think, and how he can still improve the game. Enjoy!

Download: [Crystals v1.0]

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