Daedalus N64 Emulator Updated!

Daedalus

Well, the wheel was set rolling on 1st May with the first release of Daedalus. And the juggernaut has been going on and getting stronger with every release. Now we have the 4th release of the N64 Emulator, and it’s better than ever.

Here’s a changelog:

[!] Disable PSP FPU exceptions, enabling many more roms to run.
[!] Fixed ambient lighting bug.
[!] Fixed scissoring.
[~] Only create temp rom file if compressed (not swapped).
[~] Fixed decaling offset.
[~] Lots of combiner additions/fixes.

Although the changelog is quite small, StrmnNrmn believes that it will help compatibility. He also promised that he’ll optimise the code so that it’s faster. That’ll be in the next update, though. The single archive contains the 1.0 and 1.5 versions, plus the source code.

Thanks for the heads-up Billy!

Download Link : [Daedalus N64 Emulator R4 for 1.0, 1.5 firmware + Source]

Daedalus

Well, the wheel was set rolling on 1st May with the first release of Daedalus. And the juggernaut has been going on and getting stronger with every release. Now we have the 4th release of the N64 Emulator, and it’s better than ever.

Here’s a changelog:

[!] Disable PSP FPU exceptions, enabling many more roms to run.
[!] Fixed ambient lighting bug.
[!] Fixed scissoring.
[~] Only create temp rom file if compressed (not swapped).
[~] Fixed decaling offset.
[~] Lots of combiner additions/fixes.

Although the changelog is quite small, StrmnNrmn believes that it will help compatibility. He also promised that he’ll optimise the code so that it’s faster. That’ll be in the next update, though. The single archive contains the 1.0 and 1.5 versions, plus the source code.

Thanks for the heads-up Billy!

Download Link : [Daedalus N64 Emulator R4 for 1.0, 1.5 firmware + Source]

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