Dallas News: Nintendo also to blame for poor quality Wii games

Our consumers do want a sense of community - Image 1 Nintendo’s Reggie Fils-Aime recently placed blame on third-party devs for lack of quality games on the Wii.

In response to this, Victor Godinez of the Dallas Morning News says that Nintendo itself shares part of the blame as well since they were the ones who chose to create the least powerful of the three consoles. More harshness after the link.

Our consumers do want a sense of community - Image 1Nintendo’s Reggie Fils-Aime recently placed blame on third-party devs for lack of quality games on the Wii.

More specifically, he says that third-parties don’t understand what gamers want – and what they want is games that perform well on other consoles. He says that third parties only “get it” when they give their “very best content” for the Wii.

In response to this, Victor Godinez of the Dallas Morning News says that Nintendo itself shares part of the blame as well. After all, it was their decision to come out with the least powerful of the three consoles in this generation. It’s not like games are easy to downgrade:

Nintendo bears some responsibility here, as well. The Wii is the least powerful of the three current consoles, and you simply cannot easily duplicate a high-end Xbox 360 or PS3 game on the Wii.

[…] Nintendo chose to go down this path of less-powerful, lost-cost hardware, and one side effect of that decision is that some games simply cannot be ported over. So as much as developers do need to step up their efforts, Nintendo hasn’t done them any favors.

So who is to blame for the Wii’s deluge of games with poor quality, Nintendo or third-parties? Chicken and egg thing, really. The more important question is: should Nintendo implement stricter policies for quality?


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