Darkfall finally ready for open beta

DarkfallAll hardcore PvP gamers out there, please stand up. Now, join us all in saying “finally,” okay? Here goes: one, two, three…

FINALLY! Some hard details for Darkfall, finally indeed! Would you believe that this game was first announced way back in 2001? Almost six years after, the game is still in development, a WIP, brewing in the studios etc. We bet even developer, Aventurine SA (formerly Razorwax), has run out of words to describe the game’s development pace.

Associate Producer Tasos Flambouras explained in an interview why development is taking this long, as well as why there is still no open beta. He said:

We’ve mentioned before that it’s difficult to run a beta test while continuing development on the game, especially when all our human resources are in development. We are now at a stage where we can and we are preparing the beta test which will allow external beta testers in and this is now a high priority for us.

High priority, eh? While we hope that Flambouras used the word high in its superlative form, it is still good to know that Aventurine is ready to invite the public to try Darkfall. Anyway, whenever a producer mentions an open beta, the release is usually just around the corner. But when asked if Darkfall is already in its polishing stage, the official somewhat double talk and argued,

Darkfall is a game which will undergo continual development throughout its life cycle. There is content which is constantly added, textures being brushed up, animations tweaked, there’s a lot of testing going on, optimizations made etc.

Aside from the release date and development information, the associate producer discussed plainly and straightforwardly the game’s other aspects. As always, he talked about the hardcore PvP as well as clans, mods, UI, and possible expansions in the future.

For the whole interview with Flambouras and more information about Darkfall, refer to the Read link below.

DarkfallAll hardcore PvP gamers out there, please stand up. Now, join us all in saying “finally,” okay? Here goes: one, two, three…

FINALLY! Some hard details for Darkfall, finally indeed! Would you believe that this game was first announced way back in 2001? Almost six years after, the game is still in development, a WIP, brewing in the studios etc. We bet even developer, Aventurine SA (formerly Razorwax), has run out of words to describe the game’s development pace.

Associate Producer Tasos Flambouras explained in an interview why development is taking this long, as well as why there is still no open beta. He said:

We’ve mentioned before that it’s difficult to run a beta test while continuing development on the game, especially when all our human resources are in development. We are now at a stage where we can and we are preparing the beta test which will allow external beta testers in and this is now a high priority for us.

High priority, eh? While we hope that Flambouras used the word high in its superlative form, it is still good to know that Aventurine is ready to invite the public to try Darkfall. Anyway, whenever a producer mentions an open beta, the release is usually just around the corner. But when asked if Darkfall is already in its polishing stage, the official somewhat double talk and argued,

Darkfall is a game which will undergo continual development throughout its life cycle. There is content which is constantly added, textures being brushed up, animations tweaked, there’s a lot of testing going on, optimizations made etc.

Aside from the release date and development information, the associate producer discussed plainly and straightforwardly the game’s other aspects. As always, he talked about the hardcore PvP as well as clans, mods, UI, and possible expansions in the future.

For the whole interview with Flambouras and more information about Darkfall, refer to the Read link below.

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