Deadline Games signs up for Kynapse

Deadline Games and Kynogon - Image 1We’ve seen a number of titles that use Kynogon‘s AI engine called Kynapse. A lot of video game developers have chosen to use it in their games – Turbine (for Lord of the Rings Online and Dungeons & Dragons Online), Lionhead Studios (for Fable 2), and Bethesda Softworks (for Rogue Warrrior).

Deadline Games (Chili con Carnage and Total Overdose) has taken them up as the AI middleware guys to handle all their next gen engine. And subsequently, Kynapse would most probably be also used for their upcoming titles for next gen. Deadline Games’ production manager Per Kyed Laursen said about the AI solution choice:

We were looking for a solution for AI for inclusion into the second generation of our Kapow engine that will form the basis of our production for all of our next gen titles. We found that the combination of functionalities and tools, the quality and responsiveness of the technical support, the overall performance and hardware acceleration for next gen platforms made Kynapse the obvious choice for our AI needs.

CEO of Kynogon, Pierre Pontevia, is also enthusiastic about the new partnership. “We are pleased to announce our long term relationship with Deadline Games today,” he adds. “Deadline Games have shown their commitment to making games that have solid technology and that are great fun to play, and we look forward to working with them on their future projects.”

Deadline Games and Kynogon - Image 1We’ve seen a number of titles that use Kynogon‘s AI engine called Kynapse. A lot of video game developers have chosen to use it in their games – Turbine (for Lord of the Rings Online and Dungeons & Dragons Online), Lionhead Studios (for Fable 2), and Bethesda Softworks (for Rogue Warrrior).

Deadline Games (Chili con Carnage and Total Overdose) has taken them up as the AI middleware guys to handle all their next gen engine. And subsequently, Kynapse would most probably be also used for their upcoming titles for next gen. Deadline Games’ production manager Per Kyed Laursen said about the AI solution choice:

We were looking for a solution for AI for inclusion into the second generation of our Kapow engine that will form the basis of our production for all of our next gen titles. We found that the combination of functionalities and tools, the quality and responsiveness of the technical support, the overall performance and hardware acceleration for next gen platforms made Kynapse the obvious choice for our AI needs.

CEO of Kynogon, Pierre Pontevia, is also enthusiastic about the new partnership. “We are pleased to announce our long term relationship with Deadline Games today,” he adds. “Deadline Games have shown their commitment to making games that have solid technology and that are great fun to play, and we look forward to working with them on their future projects.”

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