Dear Diary – devving Call of Duty: Roads to Victory

Are you sure you can drive this jeep with only the nub? - Image 1There are many nice things you can say about a shooter designed around two analog sticks (or a mouse) and then bringing it to a platform with only one nub. Case in point: Activision‘s Call of Duty: Roads to Victory. Producer Alex Pantelias’ contribution to GameZone compiles the experiences of the dev team in working on this title (from sound to graphics to game design)  and making sure it was a Call of Duty title, experience-wise.

Their comments reveal much of how the game will look, sound, and play. Gameplay, for example, had to be tailored to the lone analog nub. The game designers describe the use of auto-targeting and manual aim options. Different classes of weapons get different auto-targeting ranges, and manual aim (ADS, or Aim Down Sights) will always be more accurate than auto-targeting (or spray-and-pray gunfire).

There’s more to read, especially on sound and visuals, over at the Read link. It all speaks of the challenges of packing Call of Duty into a package the size and shape of a PSP.

Are you sure you can drive this jeep with only the nub? - Image 1There are many nice things you can say about a shooter designed around two analog sticks (or a mouse) and then bringing it to a platform with only one nub. Case in point: Activision‘s Call of Duty: Roads to Victory. Producer Alex Pantelias’ contribution to GameZone compiles the experiences of the dev team in working on this title (from sound to graphics to game design)  and making sure it was a Call of Duty title, experience-wise.

Their comments reveal much of how the game will look, sound, and play. Gameplay, for example, had to be tailored to the lone analog nub. The game designers describe the use of auto-targeting and manual aim options. Different classes of weapons get different auto-targeting ranges, and manual aim (ADS, or Aim Down Sights) will always be more accurate than auto-targeting (or spray-and-pray gunfire).

There’s more to read, especially on sound and visuals, over at the Read link. It all speaks of the challenges of packing Call of Duty into a package the size and shape of a PSP.

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