DS homebrew – TonesynthDS v0.23
November 11, 2009
The homebrew coders from the Hotelsinus Sound Design has released a new version of TonesynthDS, a matrix-based synth sequencer for the Nintendo DS. The latest update has added some new features and various other improvements.
Download: TonesynthDS v0.23
The homebrew coders from the Hotelsinus Sound Design has released a new version of TonesynthDS, a matrix-based synth sequencer for the Nintendo DS. The latest update has added some new features and various other improvements.
Version 2.3 changelog:
- ! Start playing a pattern will not skip the first accord and start immediately after the click.
- ! Position led flickering has been decreased.
- ! Pattern play pauseing is accurte when you play a test sound. (althoug maybe a little extra delay would be nice)
- + Low pass filter with resonance. Cut frequency starts from 16384Hz. At the right end of the ‘cut’ slider the lpf is turned off, so the resonanc will not work there. At the right end of the ‘res’ slider the original sample is pretty distorted. It is not a bug; it comes from the math. I have left it in. May be it will be good for something.
- – Every calculation have fallen back to 32768Hz. I kept it in 44100 originaly because of the ndsi, but this was just too slow (and not just because more sample should be calculated). I think I will simply create an ndsi version later.
- ! A nice big optimalization (not just the base frequency decreasing). Now the sample generation is faster even with the lpf.
- + Selectible scales. (chromatic,ionian,dorian,phrygain,lydian,locrian) You have to regenerate the bank to hear the difference. In every scale the first note is C3. In the previous versions ionian was the default.
Download: TonesynthDS v0.23
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Via NDScomposer