Dungeon Runners build 95 patch notes released

Dungeon Runners: build 95 patch notes released - Image 1 

The patch notes for build 95 of NCsoft‘s Dungeon Runners have been released, and it looks like a pretty beefy update. This latest patch fixes up the recently added PvP system, as well as balances out some of the character skills among others.

Players who found the first implementation of the PvP system less-than-ideal will be happy to know that matchmaking is now faster and that the computer now keeps matches fair with the new feature developers introduced called “Magical” Rebalancing.

This automatically adjusts the health and damage a players deal depending on how many players are on a team and how many opponents they’re facing. The build also sees two new additional skills as well as some tweaks for the existing ones.

Fighters will be happy to find out that they’ve been given new skills: Light in the Loafers and Mad Melee Mastery. Light in the Loafers allows a warrior to move at 100% movement speed regardless of any speed de-buffs.

Mad Melee Mastery, furthermore, grants a boost in the melee attack rating at the expense of 20% health. Here are a few of the other adjustments in the patch:

  • Spirit of the Hare – The chance to lose the speed increase granted by Spirit of the Hare has been reduced to 25% (down from 50%).
  • Fear of Gosh – Fear of Gosh now required a successful melee attack roll to be effective. When an enemy is affected by Fear of Gosh, their movement rate will be reduced by 50%.
  • Holy Roller – Holy Roller now requires a successful melee attack roll to be effective. Sorry mages, but this was just too powerful for you in PvP! It has also been changed to a weapon-based cool down skill, making folks with faster attack speeds able to use this skill more often. The movement speed modifier has been more than doubled and the base cool down has been increased.
  • Acidic Blight – Acidic Blight has a new visual effect and iconÂ… as well as being considered a “poison” attack for resistance purposes.
  • Unnerving Shout – Unnerving Shout has a new visual and sound effect as well as being considered a “divine” attack for resistance purposes.
  • Ice Bolt – The attack speed de-buff granted by Ice Bolt has been reduced to 20% (down from 40%).

The rest of the patch notes can be found by following our Read Link below.

Dungeon Runners: build 95 patch notes released - Image 1 

The patch notes for build 95 of NCsoft‘s Dungeon Runners have been released, and it looks like a pretty beefy update. This latest patch fixes up the recently added PvP system, as well as balances out some of the character skills among others.

Players who found the first implementation of the PvP system less-than-ideal will be happy to know that matchmaking is now faster and that the computer now keeps matches fair with the new feature developers introduced called “Magical” Rebalancing.

This automatically adjusts the health and damage a players deal depending on how many players are on a team and how many opponents they’re facing. The build also sees two new additional skills as well as some tweaks for the existing ones.

Fighters will be happy to find out that they’ve been given new skills: Light in the Loafers and Mad Melee Mastery. Light in the Loafers allows a warrior to move at 100% movement speed regardless of any speed de-buffs.

Mad Melee Mastery, furthermore, grants a boost in the melee attack rating at the expense of 20% health. Here are a few of the other adjustments in the patch:

  • Spirit of the Hare – The chance to lose the speed increase granted by Spirit of the Hare has been reduced to 25% (down from 50%).
  • Fear of Gosh – Fear of Gosh now required a successful melee attack roll to be effective. When an enemy is affected by Fear of Gosh, their movement rate will be reduced by 50%.
  • Holy Roller – Holy Roller now requires a successful melee attack roll to be effective. Sorry mages, but this was just too powerful for you in PvP! It has also been changed to a weapon-based cool down skill, making folks with faster attack speeds able to use this skill more often. The movement speed modifier has been more than doubled and the base cool down has been increased.
  • Acidic Blight – Acidic Blight has a new visual effect and iconÂ… as well as being considered a “poison” attack for resistance purposes.
  • Unnerving Shout – Unnerving Shout has a new visual and sound effect as well as being considered a “divine” attack for resistance purposes.
  • Ice Bolt – The attack speed de-buff granted by Ice Bolt has been reduced to 20% (down from 40%).

The rest of the patch notes can be found by following our Read Link below.

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