Electronic Arts: SSX Blur reaction was “interesting”

SSX Blur for the Wii from Electronic Arts - Image 1Electronic Arts Montreal’s Eric Chartrand, lead designer of SSX Blur for the Wii, was interviewed by Gamasutra while taking a breather from game development. SSX Blur, while a great game sporting a unique control interface to adopt to the Wiimote mechanics, wasn’t exactly considered as a stellar game for many gamers out there.

The initial feedback from the newly released Wii game had sprouted many praises and about the same number of complaints, which wrought reviews on the game sporting conclusions from “good game!” to “bad controls!”

Chartrand was confident that  Electronic Arts did a fine job with the game and that the response from the diverse public, from game reviewers to avid gamers, was to be expected. Directly quoting from Gamasutra’s interview, Chartrand said:

The reaction to the game was very… how can I say that… interesting. We got very, very good reviews and very, very bad ones. Some said they thought we provided the best of the control scheme currently on the Wii, while others thought it was the worst. I think it is mostly the same for all Wii games: the public, the game industry and the reviewers are not at all aligned with each other. So those kind of extreme reactions are to be expected. All in all, I think we delivered a damn fine game.

But given that SSX Blur shipped to the Wii with five other games that Electronic Arts lined up, it’s only some of the very first third-party titles delivered to the console, and the next titles to come should reflect better – if not equal – reception.

Via Gamasutra

SSX Blur for the Wii from Electronic Arts - Image 1Electronic Arts Montreal’s Eric Chartrand, lead designer of SSX Blur for the Wii, was interviewed by Gamasutra while taking a breather from game development. SSX Blur, while a great game sporting a unique control interface to adopt to the Wiimote mechanics, wasn’t exactly considered as a stellar game for many gamers out there.

The initial feedback from the newly released Wii game had sprouted many praises and about the same number of complaints, which wrought reviews on the game sporting conclusions from “good game!” to “bad controls!”

Chartrand was confident that  Electronic Arts did a fine job with the game and that the response from the diverse public, from game reviewers to avid gamers, was to be expected. Directly quoting from Gamasutra’s interview, Chartrand said:

The reaction to the game was very… how can I say that… interesting. We got very, very good reviews and very, very bad ones. Some said they thought we provided the best of the control scheme currently on the Wii, while others thought it was the worst. I think it is mostly the same for all Wii games: the public, the game industry and the reviewers are not at all aligned with each other. So those kind of extreme reactions are to be expected. All in all, I think we delivered a damn fine game.

But given that SSX Blur shipped to the Wii with five other games that Electronic Arts lined up, it’s only some of the very first third-party titles delivered to the console, and the next titles to come should reflect better – if not equal – reception.

Via Gamasutra

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