Fable 2 to be serviced by Havok Complete

in good handsHavok Complete, hops aboard the Fable 2 team as Lionhead Studios gave them the license for use in the game. They are a renowned provider of interactive software and services to digital creators, both in the gaming and movie industries. What is hoped to be achieved with this new addition to the crew is to bring further creativity and innovation into the project.

Says Peter Molyneux, chief executive officer for Lionhead Studios,

Using Havok’s technology means that we don’t have to worry about finding an efficient way to do all the complex physics calculations ourselves that are required to create a huge, vibrant, real time and persistent virtual worlds such as the one we’re creating for Fable 2.

Yeah, that makes a whole lot of sense. Of course, if you leave all that heavy physics and math stuff to the pros, then the creative team will be able to just focus on churning out more materials and innovation, without ever having to worry about all those equations and whatnot. That’s what you call task-delegation.

Havok has worked in various projects, including Halo 2, Half Life 2, The Elder Scrolls IV: Oblivion, Saints Row and Cars, among others. It has also provided its special effects services in movies like Poseidon, Troy, The Matrix, Kingdom of Heaven and Charlie and the Chocolate Factory.

With that kind of a resume, you know Fable 2 is in good hands, and in good company, too.

in good handsHavok Complete, hops aboard the Fable 2 team as Lionhead Studios gave them the license for use in the game. They are a renowned provider of interactive software and services to digital creators, both in the gaming and movie industries. What is hoped to be achieved with this new addition to the crew is to bring further creativity and innovation into the project.

Says Peter Molyneux, chief executive officer for Lionhead Studios,

Using Havok’s technology means that we don’t have to worry about finding an efficient way to do all the complex physics calculations ourselves that are required to create a huge, vibrant, real time and persistent virtual worlds such as the one we’re creating for Fable 2.

Yeah, that makes a whole lot of sense. Of course, if you leave all that heavy physics and math stuff to the pros, then the creative team will be able to just focus on churning out more materials and innovation, without ever having to worry about all those equations and whatnot. That’s what you call task-delegation.

Havok has worked in various projects, including Halo 2, Half Life 2, The Elder Scrolls IV: Oblivion, Saints Row and Cars, among others. It has also provided its special effects services in movies like Poseidon, Troy, The Matrix, Kingdom of Heaven and Charlie and the Chocolate Factory.

With that kind of a resume, you know Fable 2 is in good hands, and in good company, too.

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