Flashback to Daedalus R7: Custom Controller Configurations

Nintendo 64 Emulator: Daedalus - Image 1When StrmnNrmn said yesterday that he’s finally recharged his batteries, he wasn’t kidding. This guy’s really starting to get busy with the updates already, such as one we have now. And like yesterday, blackrave’s tipped us off again (another million thanks, bud!) about StrmnNrmn’s new blog post.

Now this isn’t entirely new since this concerns something which has been implemented since Daedalus R7. But what makes it relevant to us – to you – now is that a lot of people have been asking StrmnNrmn about incorporating a Custom Controller Config option in future releases.

So, to address the homebrew community, we flashback to R7 as StrmnNrmn discusses the how-to, why-to, and what-to of Custom Controller Configurations in Daedalus R7 onwards.

The actual control mapping is quite simple, but if you want to go more advanced with the settings, then it gets complicated. We’ll have to direct you over to StrmnNrmn’s blog for his full how-to though, hence the Read link below.

Now with regards to control mapping, there is a little caveat. StrmnNrmn posts: “No single controller mapping scheme can be provided which works well across all games, but using custom controller configs it should be possible to create a mapping which works well for any given game.”

So have fun with it. Experiment! If you have any further questions, you can ask StrmnNrmn directly via posting a comment in his blog (again, see Read link below). Now, if you want to go the extra mile, you can even send him suggestions of some good controller scheme that you might have set up for a certain game! Just email him your mapping scheme and he’ll look into adding it in future versions for distribution!

Get your map out, here comes the Read link!

Nintendo 64 Emulator: Daedalus - Image 1When StrmnNrmn said yesterday that he’s finally recharged his batteries, he wasn’t kidding. This guy’s really starting to get busy with the updates already, such as one we have now. And like yesterday, blackrave’s tipped us off again (another million thanks, bud!) about StrmnNrmn’s new blog post.

Now this isn’t entirely new since this concerns something which has been implemented since Daedalus R7. But what makes it relevant to us – to you – now is that a lot of people have been asking StrmnNrmn about incorporating a Custom Controller Config option in future releases.

So, to address the homebrew community, we flashback to R7 as StrmnNrmn discusses the how-to, why-to, and what-to of Custom Controller Configurations in Daedalus R7 onwards.

The actual control mapping is quite simple, but if you want to go more advanced with the settings, then it gets complicated. We’ll have to direct you over to StrmnNrmn’s blog for his full how-to though, hence the Read link below.

Now with regards to control mapping, there is a little caveat. StrmnNrmn posts: “No single controller mapping scheme can be provided which works well across all games, but using custom controller configs it should be possible to create a mapping which works well for any given game.”

So have fun with it. Experiment! If you have any further questions, you can ask StrmnNrmn directly via posting a comment in his blog (again, see Read link below). Now, if you want to go the extra mile, you can even send him suggestions of some good controller scheme that you might have set up for a certain game! Just email him your mapping scheme and he’ll look into adding it in future versions for distribution!

Get your map out, here comes the Read link!

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