Flying Lab Software on Pirates of the Burning Sea port contention issues

A logo for Pirates of the Burning Sea - Image 1Granted, PvP in a game like Pirates of the Burning Sea can be fun, but what do you do when everyone and their mother throws a port from rest to contention mode in the blink of an eye? That’s an issue that Kevin “Isildur” Maginn and the rest of the Flying Lab Software team has taken up with PotBS players. More unrest follows after the jump.

Imagine 24 of these ships battling it out for a port in PotBS - Image 1  

Flying Lab Software originally designed the port contention mode in Pirates of the Burning Sea to encourage PvP combat in the game. But now, it seems that PotBS players are abusing that option by overloading unrest points on ports – just for the sake of having final port battles. That’s why Kevin “Isildur” Maginn and the rest of the Flying Lab Software team members are doing something about it.

According to Maginn, part of the PotBS mission system contributed to the actual issue: requirements for player missions were only checked when players took the mission, and not when they turned it in. Fortunately, Flying Lab Software will modify this so that mission validity is tested both during the mission and upon its completion.

This means that once the ports hit the open PvP state, the unrest missions will no longer be considered valid, and PotBS players will no longer be able to turn them in and spam unrest points to throw ports into contention mode in a jiffy.

Maginn noted that this is a short-term fix for the contention problem plaguing Pirates of the Burning Sea, and that Flying Lab Software is already planning more long-term changes to address this issue. Stay tuned for more updates regarding these as we get them.

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