GameCube controller ain’t happening for Mercury Meltdown Revolution
It’s not like it’s a bad thing, really – hey, even Ed Bradley himself says tilt is the wayMercury Meltdown Revolution is meant to be experienced.
Ignition Entertainment Banbury has told Eurogamer they’ve dropped the option to use GameCube controllers with the game. Well, it’s because… “We’ve had to drop support for the GameCube controller as it’s a very much ‘at developers own risk’ proposition and we’re not masochists!”
“Developer’s own risk?” “Masochist?” Never mind – the Wii Classic Controller is still supported, for those not inclined to tilt.
Anyway, the upside to this is that the team can then concentrate on other stuff, like making the game really work with the Wiimote. “Bradley confirming (to Eurogamer) that the team allocated loads of time to making sure the game offered excellent feedback for its tilt controls – something that’s crucially important in a game like Mercury.”
It’s not like it’s a bad thing, really – hey, even Ed Bradley himself says tilt is the wayMercury Meltdown Revolution is meant to be experienced.
Ignition Entertainment Banbury has told Eurogamer they’ve dropped the option to use GameCube controllers with the game. Well, it’s because… “We’ve had to drop support for the GameCube controller as it’s a very much ‘at developers own risk’ proposition and we’re not masochists!”
“Developer’s own risk?” “Masochist?” Never mind – the Wii Classic Controller is still supported, for those not inclined to tilt.
Anyway, the upside to this is that the team can then concentrate on other stuff, like making the game really work with the Wiimote. “Bradley confirming (to Eurogamer) that the team allocated loads of time to making sure the game offered excellent feedback for its tilt controls – something that’s crucially important in a game like Mercury.”