Gamers Galaxy Interviews Tate Interactive

Tate_logo_1221

Gamers Galaxy interviewed Wojtek Bilinski from Tate Interactive about their new PSP game, Kao Challengers.

“Gamers Galaxy: Tell us about Tate Interactive.

Wojtek: We are a Polish developer with production based mainly on console titles. We started back in 2000 with titles released on PC and DreamCast. Now we create our games on Playstation 2, Game Cube, Xbox, PSP and PC and are very familiar with multi platform development requirements. Our main production – Kao the Kangaroo was and still is a very recognizable property in Poland and it’s getting more and more popularity across the world.

Almost all team members are highly specialized experts in video game development, nearly all with at least four years experience and one finished multi-platform project. With every title we considerably improve our expertise and technology as all team members are great fans of the video game industry with a strong desire to create better and better games.

At the moment the core team consists of 12 full time developers and cooperates with around 8 freelancers when extra work is needed.

GG: What is your role in the company and how did you get started in the industry?

Wojtek: I am responsible for game design and production workflow. I started with my friends still at high school and with a lot of blood, sweat and tears we managed to change the great adventure into a game development company. I must say it was a good lesson in hard work, especially at the beginning where most of things we had to do in a group of five…”

You can read the full article [here].

Tate_logo_1221

Gamers Galaxy interviewed Wojtek Bilinski from Tate Interactive about their new PSP game, Kao Challengers.

“Gamers Galaxy: Tell us about Tate Interactive.

Wojtek: We are a Polish developer with production based mainly on console titles. We started back in 2000 with titles released on PC and DreamCast. Now we create our games on Playstation 2, Game Cube, Xbox, PSP and PC and are very familiar with multi platform development requirements. Our main production – Kao the Kangaroo was and still is a very recognizable property in Poland and it’s getting more and more popularity across the world.

Almost all team members are highly specialized experts in video game development, nearly all with at least four years experience and one finished multi-platform project. With every title we considerably improve our expertise and technology as all team members are great fans of the video game industry with a strong desire to create better and better games.

At the moment the core team consists of 12 full time developers and cooperates with around 8 freelancers when extra work is needed.

GG: What is your role in the company and how did you get started in the industry?

Wojtek: I am responsible for game design and production workflow. I started with my friends still at high school and with a lot of blood, sweat and tears we managed to change the great adventure into a game development company. I must say it was a good lesson in hard work, especially at the beginning where most of things we had to do in a group of five…”

You can read the full article [here].

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