Gamers Had A Ball With Super Monkey Ball: Banana Blitz At GC 2006

Monkeys ran free at the Leipzig Games Convention, with SEGA allowing gamers to play Super Monkey Ball: Banana Blitz at their booth. The game scored brownie points for having fairly simple controls, with the ball going to the direction where the Wii-mote is directed. Tilting the Wii-mote to the front makes the ball roll forward, while tilting it towards the player will make the ball stop or roll backwards, and tilting to left and right steers the ball in the corresponding direction. The B trigger at the backside of the remote makes the ball jump.

The game is split into a single-player experience and a multiplayer mode, in which there are several mini-games to choose from. Some of these mini-games include a hurdle race where players take the remote and the nunchuk, and move your arms left and right hand up and down as fast as possible, as in jogging motion. Another is where you play jump rope, with the rope held by two other characters. To make the monkey jump,  you only have to quick upward movements with the remote. While it may seem to be easy, this mini-game may turn out to be some kind of mini-workout itself, as the speed of the rope varies, and you have to catch up with it.

The general observation as to the visuals of the game is that the graphical style is tailor-made for Nintendo’s next console. In fact, it was said to look better compared to many of the other Wii titles on show at the Games Convention press area. However, that is not to say that Super Monkey Ball is a graphically demanding game. But nonetheless, considering that Wii has reduced graphics power as compared to its next-gen rivals the Xbox 360 and PS3, the style still works well.

Here are some of the latest screenshots from Super Monkey Ball: Banana Blitz.

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Monkeys ran free at the Leipzig Games Convention, with SEGA allowing gamers to play Super Monkey Ball: Banana Blitz at their booth. The game scored brownie points for having fairly simple controls, with the ball going to the direction where the Wii-mote is directed. Tilting the Wii-mote to the front makes the ball roll forward, while tilting it towards the player will make the ball stop or roll backwards, and tilting to left and right steers the ball in the corresponding direction. The B trigger at the backside of the remote makes the ball jump.

The game is split into a single-player experience and a multiplayer mode, in which there are several mini-games to choose from. Some of these mini-games include a hurdle race where players take the remote and the nunchuk, and move your arms left and right hand up and down as fast as possible, as in jogging motion. Another is where you play jump rope, with the rope held by two other characters. To make the monkey jump,  you only have to quick upward movements with the remote. While it may seem to be easy, this mini-game may turn out to be some kind of mini-workout itself, as the speed of the rope varies, and you have to catch up with it.

The general observation as to the visuals of the game is that the graphical style is tailor-made for Nintendo’s next console. In fact, it was said to look better compared to many of the other Wii titles on show at the Games Convention press area. However, that is not to say that Super Monkey Ball is a graphically demanding game. But nonetheless, considering that Wii has reduced graphics power as compared to its next-gen rivals the Xbox 360 and PS3, the style still works well.

Here are some of the latest screenshots from Super Monkey Ball: Banana Blitz.

smb2smb4

smb3smb1

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