Garneau’s 10-Minute Game Sales Potential Test

Pierre-Alexandre Garneau, or Pag for short - Image 1Pierre-Alexandre Garneau (or Pag) put together a single, short test for game developers, designers, and even investors to use in order to decide on a particular game concept or title even before they start development.

The test was submitted to the same guys who had the gaming community vote on the best storytelling game itself consists of a couple of questions that help weigh a game’s potential to sell.

Is the Game Distinctive?

  1. Does it stand out viscerally?
  2. Does the gameplay stand out?
  3. Does it involve the player socially in a unique way?

Can the Game Reach a Large Market?

  1. Is the idea behind the game easy to communicate?
  2. Is the game based on something the market already knows and loves?
  3. Is the target market large?

The more “Yes” answers for the following questions, the easier the game will be to sell. Of course, Garneau poses these questions in the assumption that the game idea or title is already potentially good in a general sense, otherwise the bad game will certainly not sell, no matter how many “Yes” answers it gets.

To get a little more detail on what the questions are trying to single out – or you just want to know exactly what your answer is supposed to address – you can click the “Read” link below to read the rest of the test at Gamasutra.

Pierre-Alexandre Garneau, or Pag for short - Image 1Pierre-Alexandre Garneau (or Pag) put together a single, short test for game developers, designers, and even investors to use in order to decide on a particular game concept or title even before they start development.

The test was submitted to the same guys who had the gaming community vote on the best storytelling game itself consists of a couple of questions that help weigh a game’s potential to sell.

Is the Game Distinctive?

  1. Does it stand out viscerally?
  2. Does the gameplay stand out?
  3. Does it involve the player socially in a unique way?

Can the Game Reach a Large Market?

  1. Is the idea behind the game easy to communicate?
  2. Is the game based on something the market already knows and loves?
  3. Is the target market large?

The more “Yes” answers for the following questions, the easier the game will be to sell. Of course, Garneau poses these questions in the assumption that the game idea or title is already potentially good in a general sense, otherwise the bad game will certainly not sell, no matter how many “Yes” answers it gets.

To get a little more detail on what the questions are trying to single out – or you just want to know exactly what your answer is supposed to address – you can click the “Read” link below to read the rest of the test at Gamasutra.

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