GC 2006 Interview: Graphical Changes on Red Steel

Red Steel

The Nintendo Wii has gotten the reputation of being all sunshine in terms of games playable in the console compared to other “hardcore” consoles in its class. And like a mysterious freedom fighter, a revamped Red Steel would swoop down on the Wii and start a revolution. No pun intended.

In an interview with Senior Project Coordinator Stephanie Langlois at the recently concluded Games Convention at Leipzig, she goes into details on the graphical changes made on the game since E3 2006. She reveals that the whole look for the game is inspired by the dark movies of the 70s, capitalizing on the light and shadow effect to give the game an atmosphere befitting of its Yakuza environment.

Langlois acknowledges that not all players, especially those that will handle the Wii remote for the first time, will immediately get used to the device. To this she implies that practice makes perfect. She assures that once a player gets the hang of it, it will reflect in their gameplay strategies.

Who’s all sunshine now?

Download: [GC 2006 Interview: Graphical Changes on Red Steel]

Via gametrailers

Red Steel

The Nintendo Wii has gotten the reputation of being all sunshine in terms of games playable in the console compared to other “hardcore” consoles in its class. And like a mysterious freedom fighter, a revamped Red Steel would swoop down on the Wii and start a revolution. No pun intended.

In an interview with Senior Project Coordinator Stephanie Langlois at the recently concluded Games Convention at Leipzig, she goes into details on the graphical changes made on the game since E3 2006. She reveals that the whole look for the game is inspired by the dark movies of the 70s, capitalizing on the light and shadow effect to give the game an atmosphere befitting of its Yakuza environment.

Langlois acknowledges that not all players, especially those that will handle the Wii remote for the first time, will immediately get used to the device. To this she implies that practice makes perfect. She assures that once a player gets the hang of it, it will reflect in their gameplay strategies.

Who’s all sunshine now?

Download: [GC 2006 Interview: Graphical Changes on Red Steel]

Via gametrailers

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