GDC 2007: Morpheme Animation Package set to demo

Morpheme Animation Package - Image 1 

We’ve previously reported on the NaturalMotion‘s Morpheme Animation Package for the PS3, 360, and PC. Well, here’s a little more on NaturalMotion’s animation package that’s supposedly set to improve work-flow for next-generation game developers.

NaturalMotion has announced that it will demonstrate Morpheme publicly for the first time during the 2007 Game Developers Conference at booth number 118.

Anyhow, just in case you folks were to lazy to click on that link to the previous report, Morpheme consists of two components: Morpheme:run-time and Morpheme:connect. run-time, is a run-time engine optimized for Sony‘s PS3, Microsoft‘s Xbox 360, and the PC, and ships with full source code. :connect, on the other hand, is the much touted 3D authoring application, that will streamline production work of videogame animators.

Morpheme is designed to seamlessly integrate with other 3D middleware technologies, and is even set to complement NaturalMotion’s Euphoria Engine – which Rockstar loves oh so much, by the way.

Morpheme, Euphoria, Endorphin – is it just us, or does NaturalMotion have a habit?

Morpheme Animation Package - Image 1 

We’ve previously reported on the NaturalMotion‘s Morpheme Animation Package for the PS3, 360, and PC. Well, here’s a little more on NaturalMotion’s animation package that’s supposedly set to improve work-flow for next-generation game developers.

NaturalMotion has announced that it will demonstrate Morpheme publicly for the first time during the 2007 Game Developers Conference at booth number 118.

Anyhow, just in case you folks were to lazy to click on that link to the previous report, Morpheme consists of two components: Morpheme:run-time and Morpheme:connect. run-time, is a run-time engine optimized for Sony‘s PS3, Microsoft‘s Xbox 360, and the PC, and ships with full source code. :connect, on the other hand, is the much touted 3D authoring application, that will streamline production work of videogame animators.

Morpheme is designed to seamlessly integrate with other 3D middleware technologies, and is even set to complement NaturalMotion’s Euphoria Engine – which Rockstar loves oh so much, by the way.

Morpheme, Euphoria, Endorphin – is it just us, or does NaturalMotion have a habit?

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