Graphics patch for Bioshock PS3 now live

BioShock - Image 1It looks like the patch for the PlayStation 3 version of BioShock has been released sooner than expected. The patch, which is supposed to go live on November 20, has already been spotted and downloaded by a few PS3 gamers. You can check out a list of fixes included in this patch in the full article.

BioShock - Image 1It looks like the patch for the PlayStation 3 version of BioShock has been released sooner than expected. The patch, which is supposed to go live on November 20, has already been spotted and downloaded by a few PS3 gamers.

This patch deals mainly with the graphics concerns brought up by PS3 gamers. Here’s a list of the fixes 2K Games has included in this patch:

  • Enables Add On Content functionality for the Challenge Rooms and New Game Plus – Add-On Content required to use this functionality
  • Big Daddy Bounce, Elite Bouncer, and Other Textures Appeared Pixelated – Fix for an issue where large blocky pixels would show up whenever viewing the Bouncer and Elite Bouncer variants of the Big Daddy. Also fixes various other texture pixelation including weapons.
  • White Bars – Fix for an issue where white/discolored bars would show up at the right and bottom sides of the screen during the plane crash / water scene at the beginning of the game.
  • Dark Big Daddy After Resurrection – Fix for an issue where Big Daddy would occasionally turn black after the player dies and is then resurrected.
  • Shrinking Fire Particles – Fix for an issue where some fire particles would shrink every time they were retriggered.
  • Big Daddies Gushing Abnormal Amounts of Blood – Fix for an issue where Big Daddies would gush abnormal amounts of blood after being killed by a critical hit while having more than 10% health (ie, from another Big DaddyÂ’s gun).
  • PS Button Crash – Fix for an issue where the game would crash when PS button hit during hacking when vsync turned to off
  • Rare Hang – Fix for a rare issue where the game would hang caused by a deadlock between the renderer, havok, and the main game threads.
  • Incorrect Water Fog Rendering – Fix for an issue where reflective water would sometimes be rendered with incorrect fog colors.
  • Subtitles Not Disappearing After Audio Finishes – Fix for an issue where audio subtitles would occasionally not go away, even after the audio finished playing.
  • Menu UI Sounds Too Loud – Fix for an issue where menu sounds were too loud.
  • Unlocalized  Autosave Message (NA ONLY) – Fix for an issue where the autosave message wasnÂ’t localized.
  • Some Localized Strings Were Too Long – Fix for several issues where localized strings were too long. This includes the ‘Cannot Carry:Â’ message, ammo name lengths, weapon name lengths, and the Location in Fisheries ‘Upper FreezerÂ’.
  • Hang After Dying While Using Combination Lock (NA ONLY)
  • Fix for an issue where the game would hang if the player dies while using a combination lock with the Vita-Chamber option off.



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Via IGN Boards

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