GRAW engine creator says developing games for PS3 is not harder

Yann Le Tensorer says developing games for PlayStation 3 is not harder - Image 1Developing games is not harder for the PlayStation 3 compared to the Xbox 360 according to Yann Le Tensorer in an interview with GamesIndustry.biz.

He has the credentials to back up his statement considering he is the co-founder of Ubisoft‘s Tiwak studio as well as the co-creator of the Yeti engine which was used for Ghost Recon Advanced Warfighter and the up-and-coming Beowulf.

Le Tensorer justified the statements of other developers who said that it was harder to develop on the PS3 by saying that the console is still in the early phase of its life cycle. As more and more studios learn how to harness the power of the unit, we can assume that better and more high-quality game will be coming out.

Ubisoft International Brand Manager Adrian Lacey cited God of War as a prime example of fine development. He said, ” If you take the PS2 for example, when God of War come out people saw it was tremendous. But it wasn’t until the end of the PS2 cycle that we’ve seen the machine being pushed to its fullest.”

The future looks bright for the PS3 as long as developers keep that mindset and persevere to learn the ins-and-outs of the next -gen consoles. Hopefully, we’ll be seeing better games in the future.

Via GamesIndustry.biz

Yann Le Tensorer says developing games for PlayStation 3 is not harder - Image 1Developing games is not harder for the PlayStation 3 compared to the Xbox 360 according to Yann Le Tensorer in an interview with GamesIndustry.biz.

He has the credentials to back up his statement considering he is the co-founder of Ubisoft‘s Tiwak studio as well as the co-creator of the Yeti engine which was used for Ghost Recon Advanced Warfighter and the up-and-coming Beowulf.

Le Tensorer justified the statements of other developers who said that it was harder to develop on the PS3 by saying that the console is still in the early phase of its life cycle. As more and more studios learn how to harness the power of the unit, we can assume that better and more high-quality game will be coming out.

Ubisoft International Brand Manager Adrian Lacey cited God of War as a prime example of fine development. He said, ” If you take the PS2 for example, when God of War come out people saw it was tremendous. But it wasn’t until the end of the PS2 cycle that we’ve seen the machine being pushed to its fullest.”

The future looks bright for the PS3 as long as developers keep that mindset and persevere to learn the ins-and-outs of the next -gen consoles. Hopefully, we’ll be seeing better games in the future.

Via GamesIndustry.biz

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