Guild Wars: a stroll down memory lane

PvP and GvG without the monthly fee - Image 1ArenaNet staff and content writer”>Sean Ferguson, ArenaNet staff writer, recently reported on what Arena Net’s Guild Wars was like back then, and compared it to the way it is now from a competitive viewpoint, essentially taking veteran Guild Wars players for a stroll down memory lane. In his article, Ferguson reminisced about eleven “tales” that long-time Guild Wars players fondly recalled.

For example, Ferguson cited a few of these memorable experiences:

  1. Elementalists, not Mesmers or Ritualists, were the ones who dished out lightning spike damage.
  2. GvG battles tended to last a minimum of forty-five minutes.
  3. PvP skills could only be unlocked through PvE.
  4. The War Machine and Last Pride guilds dominated the metagame.
  5. Fire elementalists were once considered useless.

Yes, those were the days before the only constant descended upon Guild Wars in the form of nerfs, skill balances, counter strategies, new professions, or simply new ways of looking at the game. ArenaNet’s MMORPG has certainly come a long way since then, but if it’s one thing that hasn’t changed, it’s the fact that Guild Wars can still deliver solid fun for its loyal players, even without a monthly fee.

PvP and GvG without the monthly fee - Image 1ArenaNet staff and content writer”>Sean Ferguson, ArenaNet staff writer, recently reported on what Arena Net’s Guild Wars was like back then, and compared it to the way it is now from a competitive viewpoint, essentially taking veteran Guild Wars players for a stroll down memory lane. In his article, Ferguson reminisced about eleven “tales” that long-time Guild Wars players fondly recalled.

For example, Ferguson cited a few of these memorable experiences:

  1. Elementalists, not Mesmers or Ritualists, were the ones who dished out lightning spike damage.
  2. GvG battles tended to last a minimum of forty-five minutes.
  3. PvP skills could only be unlocked through PvE.
  4. The War Machine and Last Pride guilds dominated the metagame.
  5. Fire elementalists were once considered useless.

Yes, those were the days before the only constant descended upon Guild Wars in the form of nerfs, skill balances, counter strategies, new professions, or simply new ways of looking at the game. ArenaNet’s MMORPG has certainly come a long way since then, but if it’s one thing that hasn’t changed, it’s the fact that Guild Wars can still deliver solid fun for its loyal players, even without a monthly fee.

Add a Comment

Your email address will not be published. Required fields are marked *