Haze devs talk about Miyamoto’s reactions, Wii

Haze - Image 1 In a talk with Free Radical Design, Kotaku was able to find out what developers Rob Yescombe and Derek Littlewood thought of Nintendo boss Shigeru Miyamoto‘s reaction to their Sony PlayStation 3 project Haze, along with some statements regarding the Wii game console.

The issue stems from Miyamoto’s reaction while watching a Haze video where it seems that substance abuse took center stage and was the most talked-about underlying theme of the game.

“Drugs in the game was something that we wanted to be very careful about,” explains Yescombe. “The over-arching message is that Nectar (the substance in question) is an enormous mistake.”

He adds “we didn’t come up with the idea of including the drug first, we had the story and the distinction in gameplay ideas first and Nectar became a tool to get those points across.”

In Haze‘s story, soldiers from the future have taken on to a new trend in warfare. By taking in a battle performance-enhancing substance called Nectar, movement, alertness and instincts are boosted. Along with it comes a sense of invincibility that sober players can exploit to beat their doping enemies.

When asked about what Free Radical thinks of the Wii, Littlewood expresses his admiration for the system and says that the Wiimote has great FPS potential. “Let’s just say there is a Wii in the office,” he concludes with a laugh.

Via Kotaku

Haze - Image 1 In a talk with Free Radical Design, Kotaku was able to find out what developers Rob Yescombe and Derek Littlewood thought of Nintendo boss Shigeru Miyamoto‘s reaction to their Sony PlayStation 3 project Haze, along with some statements regarding the Wii game console.

The issue stems from Miyamoto’s reaction while watching a Haze video where it seems that substance abuse took center stage and was the most talked-about underlying theme of the game.

“Drugs in the game was something that we wanted to be very careful about,” explains Yescombe. “The over-arching message is that Nectar (the substance in question) is an enormous mistake.”

He adds “we didn’t come up with the idea of including the drug first, we had the story and the distinction in gameplay ideas first and Nectar became a tool to get those points across.”

In Haze‘s story, soldiers from the future have taken on to a new trend in warfare. By taking in a battle performance-enhancing substance called Nectar, movement, alertness and instincts are boosted. Along with it comes a sense of invincibility that sober players can exploit to beat their doping enemies.

When asked about what Free Radical thinks of the Wii, Littlewood expresses his admiration for the system and says that the Wiimote has great FPS potential. “Let’s just say there is a Wii in the office,” he concludes with a laugh.

Via Kotaku

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