Hellgate: London wasn’t hell to make (hopefully not hell to play)

With its projected launch date of June 15, 2007 (according to 1UP, anyway) ominously approaching, 1UP must have felt it to be a great time to talk to Flagship Studios‘ Chief Visionary Officer, Dave Brevik, about Hellgate: London. And it has been a long time since we’ve seen hell or high water – oops, wrong idiom.

One click of Play, listen to the guy describe both the fun of making this game, and the hope that people will have fun playing with the game, too. After all, if their primary test for game accessibility is called the “Mom Test”… (For a game that takes place in Hell-on-Earth, though, it ought to be the “Mom-in-Law Test”)

With its projected launch date of June 15, 2007 (according to 1UP, anyway) ominously approaching, 1UP must have felt it to be a great time to talk to Flagship Studios‘ Chief Visionary Officer, Dave Brevik, about Hellgate: London. And it has been a long time since we’ve seen hell or high water – oops, wrong idiom.

One click of Play, listen to the guy describe both the fun of making this game, and the hope that people will have fun playing with the game, too. After all, if their primary test for game accessibility is called the “Mom Test”… (For a game that takes place in Hell-on-Earth, though, it ought to be the “Mom-in-Law Test”)

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