inFamous will be famous for quality over quantity

inFamous - Image 1Suckerpunch creative director Nate Fox shared a few words with Eurogamer, and talked about the upcoming inFamous. Fox compared the superhero title with other big-name games and how it focuses on quality over length. More in the full article.

inFamous - Image 1

Suckerpunch creative director Nate Fox shared a few words with Eurogamer, and talked about the upcoming inFamous. One of the things that Fox stressed was that devs should focus on quality and not length. Length is not the measure of a good game. “Look at God of War – it is an excellent game, an instant classic, and it’s only like seven hours long,” he said. “GTA IV is 30 hours long, and people wanted more? That just tells you how excellent the game is.”

It seems to me that it’s not about length but about quality. And because I love both of those games, I hope that developers never try to shoot for a long game, but instead for the most fun they can pack onto the disc – at any length. That’s what we’re doing for inFamous.

Fox also notes that we should look out for downloads on PSN “closer to our release date,” he said. And as far as Trophies go, “We’d be complete and total jackasses not to support them,” he said.


Related articles:

Via Eurogamer

Add a Comment

Your email address will not be published. Required fields are marked *