Insomniac Games honchos talk of Resistance: Fall of Man Map packs

RFOM - Image 1You’ve heard it straight from the horse’s mouth that Resistance: Fall of Man would have more content in the coming weeks. Now, going over IGN, we found a short interview with Insomniac Games honchos – Eric Ellis (Multiplayer Team Lead), Peter Kao (Gameplay programmer), and Ted Price (teh CEO). They basically talked about new patches and a map pack which is set to dawn upon us in months.

Peter talked about the new modes added in the March update – Team Conversion and Assault. He says that Team Conversion is “the same game mechanic as Conversion except that you play as a team. Both teams start human and have one life on each side.”

Assault, on the other hand, is a mode “based around the concept of attrition; wearing down an opponent’s defenses before destroying their base”. Eric then divulged the adjustments being made for the March patch. He says:

Spectators can now join custom games and observe from the player POV and use a free-roam camera. We’ve made fixes for just about every glitch or collision hole in the game. We’ve made matchmaking even quicker and more reliable. We’ve brought back the old radar as a new custom game option for our nostalgic players. We’ve done some small tweaking to the weapons to improve balance even further.

If you’re hoping that bots would be a possible addition in the future, well, stop dreaming coz it ain’t happening. The reason? Insomniac believes that people prefer playing against other people and that some have been irked about bot-laden games. But they’re not closing their doors on that possibility – if that’s what their community wants, then they’d reconsider.

More content spilling from the horses’ mouths at the full article.

RFOM - Image 1You’ve heard it straight from the horse’s mouth that Resistance: Fall of Man would have more content in the coming weeks. Now, going over IGN, we found a short interview with Insomniac Games honchos – Eric Ellis (Multiplayer Team Lead), Peter Kao (Gameplay programmer), and Ted Price (teh CEO). They basically talked about new patches and a map pack which is set to dawn upon us in months.

Peter talked about the new modes added in the March update – Team Conversion and Assault. He says that Team Conversion is “the same game mechanic as Conversion except that you play as a team. Both teams start human and have one life on each side.”

Assault, on the other hand, is a mode “based around the concept of attrition; wearing down an opponent’s defenses before destroying their base”. Eric then divulged the adjustments being made for the March patch. He says:

Spectators can now join custom games and observe from the player POV and use a free-roam camera. We’ve made fixes for just about every glitch or collision hole in the game. We’ve made matchmaking even quicker and more reliable. We’ve brought back the old radar as a new custom game option for our nostalgic players. We’ve done some small tweaking to the weapons to improve balance even further.

If you’re hoping that bots would be a possible addition in the future, well, stop dreaming coz it ain’t happening. The reason? Insomniac believes that people prefer playing against other people and that some have been irked about bot-laden games. But they’re not closing their doors on that possibility – if that’s what their community wants, then they’d reconsider.

Now, on to the much awaited May map update. Again, here what Ellis said:

We are planning an update that enables worldwide play and that will allow for the map pack to be purchased and downloaded from within the game. Our matchmaker and custom game filtering will continue to make it easy for players to find matches in ranked and unranked games. Map pack players will just be able to enjoy a wider selection of playing fields in both.

The two new maps, as further explained by Ted Price, are both set in England. One is set in Westmorland the other in Camborn. The Westmorland map “is very open and because of the dominance of Chimeran architecture feels different than just about all of the maps we released with the packaged game”. The Camborn map is a standout because “it’s got both above-ground and subterranean combat. This creates a very different feel especially during team-based games.” All multiplayer game types are available for both maps and you must have RFOM to play them.

These new maps’ storyline is an extension of the backstory presented in the RFOM website. And as for the awaited news about Resitance: Fall ofMan 2, Price said:

It’s great to know that people are already excited for a sequel but it’s far too early for us to be talking about one. As you know, throughout Resistance’s development I have consistently said that Resistance: Fall of Man is the first chapter in a larger story. But, of course, people have taken that to mean that we’re working on a sequel right now — something I don’t believe I’ve confirmed or denied.

Again, straight from the horses’ mouths. We thank Creighon for the tip!

Via IGN

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