Interview: Nick Bridger talks about Pirates of the Caribbean swordplay

 Pirates of the Caribbean: At World's End - Image 1 

Disney Interactive Studios’ Senior Producer Nick Bridger recently sat down with CB games to talk about the Pirates of the Caribbean: At World’s End‘s sword fighting mechanics, as well what we could be expecting from them in the future. We’re here to give you the skinny on the facts and cut to the chase about the game that could practically wipe all our horrible movie game memories in a tidal wave of pure awesome.

As we already know, the Nintendo Wii version of PoTC:AWE (even the initials agree with me) would have the Wiimote play an integral role in the game’s swordplay sections: namely, the controller being an extension of the sword itself. Nick Bridger reassured gamers that besides making the sword fighting feel theatrical AND intuitive, the system itself would cater to both the casual crowd and the hardcore group – easy enough for the rest of the game to be accessible and at the same time rewarding the more skilled players.

When asked about the game’s multiplayer characteristics, Nick Bridger was more than happy to announce that the two-player system is intact, with a plethora of challenge modes such as co-op and combat, as well as a two-player dueling system. For online, the Xbox version of the game has complete Xbox Live support where one can track his or her online Notoriety ratings, as well as earn Achievements.

Other than that, Nick reiterated that the two-player experience would remain local, as he didn’t want the feature to feel tacked on – but he did hint that future titles might include online multiplayer. It’s also something to note that in the tail end of the interview, he confirmed that more Pirates of the Caribbean games are in the pipeline, stating, “Disney Interactive Studios plans to make more Pirates of the Caribbean games in the future that will continue to explore different parts of the piratesÂ’ world.”

Great news for Pirates of the Caribbean fans indeed. The full interview can be found at the read link below.

 Pirates of the Caribbean: At World's End - Image 1 

Disney Interactive Studios’ Senior Producer Nick Bridger recently sat down with CB games to talk about the Pirates of the Caribbean: At World’s End‘s sword fighting mechanics, as well what we could be expecting from them in the future. We’re here to give you the skinny on the facts and cut to the chase about the game that could practically wipe all our horrible movie game memories in a tidal wave of pure awesome.

As we already know, the Nintendo Wii version of PoTC:AWE (even the initials agree with me) would have the Wiimote play an integral role in the game’s swordplay sections: namely, the controller being an extension of the sword itself. Nick Bridger reassured gamers that besides making the sword fighting feel theatrical AND intuitive, the system itself would cater to both the casual crowd and the hardcore group – easy enough for the rest of the game to be accessible and at the same time rewarding the more skilled players.

When asked about the game’s multiplayer characteristics, Nick Bridger was more than happy to announce that the two-player system is intact, with a plethora of challenge modes such as co-op and combat, as well as a two-player dueling system. For online, the Xbox version of the game has complete Xbox Live support where one can track his or her online Notoriety ratings, as well as earn Achievements.

Other than that, Nick reiterated that the two-player experience would remain local, as he didn’t want the feature to feel tacked on – but he did hint that future titles might include online multiplayer. It’s also something to note that in the tail end of the interview, he confirmed that more Pirates of the Caribbean games are in the pipeline, stating, “Disney Interactive Studios plans to make more Pirates of the Caribbean games in the future that will continue to explore different parts of the piratesÂ’ world.”

Great news for Pirates of the Caribbean fans indeed. The full interview can be found at the read link below.

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