It took 7 years for Mirror’s Edge to be completed

mirrors_edge_logo1Now that EA DICE is working on the sequel of Faye’s wall-climbing, roofdeck-jumping adventures in Mirror’s Edge, it’s quite the apt time now to revisit the good old times they had making the first game. The whole seven years of it.

 

 

mirrors_edge_med2Now that EA DICE is working on the sequel of Faye’s wall-climbing, roofdeck-jumping adventures in Mirror’s Edge, it’s quite the apt time now to revisit the good old times they had making the first game. The whole seven years of it.

 

Co-founder and former CEO Fredrik Liliegren shares his thoughts on the first iteration of their franchise. “Knowing that that product was in development for about seven years… [laughs] and given that it wasn’t Mirror’s Edge when we started, but it was one team working on ‘the new IP’ for seven years, I think they did a strong final. They did something different that people hadn’t done before. I think it needed a second generation so they can tweak it, I played it a little bit.”

 

In terms of whether or not he felt it was a good decision for them to develop the game the way they did: “I think they were given an opportunity, and that was stated throughout the seven years ‘to come up with something different’, and I think they did that.

 

I think they achieved that goal. I think they learned a lot, and I think that they definitely got a lot of press out of it, [an] insane amount of press actually, given that they didn’t really sell that well. So I think it raised DICE itself for a developer that thinks out of the box.

 

For the whole interview, you can check it out by clicking on the source link below.

 

 

Via [Gaming Union

 

 


 

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