Jaffe: more to God of War world than a trilogy – if you like…

Some legends are emant to die. Yeah, right: and GTA doesn't get City Stories? - Image 1Some legends are meant to die, some stories are meant to end. We’ll find out what Kojima-san will do to Solid Snake (and the answer can’t come any sooner for us), but this isn’t about the entire Metal Gear saga.

This is one part of an entire verbose interview David Jaffe had with GameDaily BIZ, but this is one part we want to clear first: where does God of War end? Or even, does it have to end?

It has to end. Jaffe reveals that the team has already laid Kratos‘ ultimate destiny in stone. “There is a master plan. I know exactly how it’s gong to end…” So yeah, some stories are meant to end, Yuna, really sorry about that. But even within that master plan – even within greater universe of God of War – there is flexibility.

For starters: Jaffe suggests that the “trilogy” may be a “quadrology”, or even more. “For example, me and Cory have a story for how God of War wraps up. Whether or not we’ll be able to tell that story in one game for PS3, or it’s going to take 2 or 3 games is really more dependent on how much time we have to make that game.”

Then, depending on how hungry gamers are for some Snake – er, some Kratos, who knows, perhaps God of War: Kratos Side Stories, perhaps?

Now when that story is concluded and assuming people—and we hope they are—are still interested in Kratos and his universe, there’s a lot of places we can go to continue to make God of War games if people are interested, but the core story of Kratos will have been told. So that’s what I really want to get told is that core story. And then after that, there’s all these gaps where Kratos was doing things for Ares, where Kratos was doing things for the gods and we can tell all kinds of stories. But right now we’re just focused on the main story of where Kratos ultimately ends up.

So yeah, some stories are meant to end. But then, some stories are also too big to tell in one sitting. (If audience reaction for the God of War finale goes right, we smell episodic backstories coming to PSN or PSP. Jaffe’s into all that small-games thing, you know…).

Some legends are emant to die. Yeah, right: and GTA doesn't get City Stories? - Image 1Some legends are meant to die, some stories are meant to end. We’ll find out what Kojima-san will do to Solid Snake (and the answer can’t come any sooner for us), but this isn’t about the entire Metal Gear saga.

This is one part of an entire verbose interview David Jaffe had with GameDaily BIZ, but this is one part we want to clear first: where does God of War end? Or even, does it have to end?

It has to end. Jaffe reveals that the team has already laid Kratos‘ ultimate destiny in stone. “There is a master plan. I know exactly how it’s gong to end…” So yeah, some stories are meant to end, Yuna, really sorry about that. But even within that master plan – even within greater universe of God of War – there is flexibility.

For starters: Jaffe suggests that the “trilogy” may be a “quadrology”, or even more. “For example, me and Cory have a story for how God of War wraps up. Whether or not we’ll be able to tell that story in one game for PS3, or it’s going to take 2 or 3 games is really more dependent on how much time we have to make that game.”

Then, depending on how hungry gamers are for some Snake – er, some Kratos, who knows, perhaps God of War: Kratos Side Stories, perhaps?

Now when that story is concluded and assuming people—and we hope they are—are still interested in Kratos and his universe, there’s a lot of places we can go to continue to make God of War games if people are interested, but the core story of Kratos will have been told. So that’s what I really want to get told is that core story. And then after that, there’s all these gaps where Kratos was doing things for Ares, where Kratos was doing things for the gods and we can tell all kinds of stories. But right now we’re just focused on the main story of where Kratos ultimately ends up.

So yeah, some stories are meant to end. But then, some stories are also too big to tell in one sitting. (If audience reaction for the God of War finale goes right, we smell episodic backstories coming to PSN or PSP. Jaffe’s into all that small-games thing, you know…).

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